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Generative World Explorer

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arxiv 2411.11844 v3 pith:YLVRMRJ6 submitted 2024-11-18 cs.CV cs.RO

classification cs.CVcs.RO
keywords worldtextitbeliefsexplorationobservationsagentgenexmake
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Planning with partial observation is a central challenge in embodied AI. A majority of prior works have tackled this challenge by developing agents that physically explore their environment to update their beliefs about the world state. In contrast, humans can $\textit{imagine}$ unseen parts of the world through a mental exploration and $\textit{revise}$ their beliefs with imagined observations. Such updated beliefs can allow them to make more informed decisions, without necessitating the physical exploration of the world at all times. To achieve this human-like ability, we introduce the $\textit{Generative World Explorer (Genex)}$, an egocentric world exploration framework that allows an agent to mentally explore a large-scale 3D world (e.g., urban scenes) and acquire imagined observations to update its belief. This updated belief will then help the agent to make a more informed decision at the current step. To train $\textit{Genex}$, we create a synthetic urban scene dataset, Genex-DB. Our experimental results demonstrate that (1) $\textit{Genex}$ can generate high-quality and consistent observations during long-horizon exploration of a large virtual physical world and (2) the beliefs updated with the generated observations can inform an existing decision-making model (e.g., an LLM agent) to make better plans.

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    MeWM combines a GPT-style policy, a diffusion tumor dynamics model, and a survival analysis heuristic to simulate post-treatment tumor appearance and select TACE treatment plans, improving physician F1-score by 13 points.

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