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3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning

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arxiv 2411.17735 v5 pith:6LT7BGAK submitted 2024-11-23 cs.CV cs.RO

classification cs.CVcs.RO
keywords memoryexplorationd-memsceneembodiedagentsreasoningrepresentations
verification ladder T0 review T1 audit T2 compute T3 formal
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Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene graphs, oversimplify spatial relationships by modeling scenes as isolated objects with restrictive textual relationships, making it difficult to address queries requiring nuanced spatial understanding. Moreover, these representations lack natural mechanisms for active exploration and memory management, hindering their application to lifelong autonomy. In this work, we propose 3D-Mem, a novel 3D scene memory framework for embodied agents. 3D-Mem employs informative multi-view images, termed Memory Snapshots, to represent the scene and capture rich visual information of explored regions. It further integrates frontier-based exploration by introducing Frontier Snapshots-glimpses of unexplored areas-enabling agents to make informed decisions by considering both known and potential new information. To support lifelong memory in active exploration settings, we present an incremental construction pipeline for 3D-Mem, as well as a memory retrieval technique for memory management. Experimental results on three benchmarks demonstrate that 3D-Mem significantly enhances agents' exploration and reasoning capabilities in 3D environments, highlighting its potential for advancing applications in embodied AI.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planning

    cs.RO 2026-07 conditional novelty 6.0 of 10

    A typed, editable memory built from egocentric video improves memory-grounded question answering and out-of-distribution robot planning over flat-text and graph baselines.

  2. ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

    cs.AI 2026-07 conditional novelty 6.0 of 10

    A robotic agent operating system with source-grounded graph memory and split-wise self-evolution improves long-horizon embodied task success and memory QA scores over baseline controllers.

  3. Ella: Embodied Social Agents with Lifelong Memory

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Ella, an embodied social agent with a name-centric semantic memory and a spatiotemporal episodic memory, outperformed two re-implemented baselines in social influence and leadership tasks in a 3D simulation.

  4. GraphPad: Inference-Time 3D Scene Graph Updates for Embodied Question Answering

    cs.AI 2025-06 conditional novelty 6.0 of 10

    Allowing a vision-language model to edit its own 3D scene graph during inference improves embodied question answering from 52.3% to 55.3% on OpenEQA.

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