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AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
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Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based video generation model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale video dataset to improve generalization. To handle view inconsistencies, we recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting. Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images, showcasing its effectiveness and generalization capability.
Forward citations
Cited by 2 Pith papers
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DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds
DreamDance animates a single character artwork by reconstructing its background as a 3D Gaussian scene and then inpainting the animated character into the rendered video.
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AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models
A diffusion model animates a character into arbitrary dynamic backgrounds by conditioning on a rendered 3D-avatar video, reframing open-domain animation as a restoration problem.
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