REVIEW 4 cited by
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce an efficient compression technique that significantly reduces storage overhead by using compact representation. We propose a unified architecture that combines point cloud data and feature planes through a progressive tri-plane structure. Our method utilizes 2D feature planes, enabling continuous spatial representation. To further optimize these representations, we incorporate entropy modeling in the frequency domain, specifically designed for standard video codecs. We also propose channel-wise bit allocation to achieve a better trade-off between bitrate consumption and feature plane representation. Consequently, our model effectively leverages spatial correlations within the feature planes to enhance rate-distortion performance using standard, non-differentiable video codecs. Experimental results demonstrate that our method outperforms existing methods in data compactness while maintaining high rendering quality. Our project page is available at https://fraunhoferhhi.github.io/CodecGS
Forward citations
Cited by 4 Pith papers
-
TinySplat: Feedforward Approach for Generating Compact 3D Scene Representation
TinySplat compresses feedforward 3D Gaussian scenes by 105-199x on two-view benchmarks (about 50x on DL3DV) while keeping rendered quality close to the uncompressed model.
-
CGHair: Compact Gaussian Hair Reconstruction with Card Clustering
Hierarchical card clustering plus shared Gaussian texture codebooks reconstructs multi-view hair with 200x lower memory and 4x faster strand generation while matching prior 3DGS visual quality.
-
CF3: Compact and Fast 3D Feature Fields
CF3 builds a compact 3D feature field from a pre-trained 3DGS by feature lifting, per-Gaussian autoencoding, and adaptive sparsification, matching baseline segmentation quality with roughly 5% of the Gaussians.
-
Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributions
Learned per-splat Beta-distributed confidence scores enable test-time pruning of 3D Gaussian splats with minor quality loss, and average confidence is proposed as a scene quality metric.
Discussion (0). Continue with ORCID to comment.