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From Simple to Complex Skills: The Case of In-Hand Object Reorientation
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Learning policies in simulation and transferring them to the real world has become a promising approach in dexterous manipulation. However, bridging the sim-to-real gap for each new task requires substantial human effort, such as careful reward engineering, hyperparameter tuning, and system identification. In this work, we present a system that leverages low-level skills to address these challenges for more complex tasks. Specifically, we introduce a hierarchical policy for in-hand object reorientation based on previously acquired rotation skills. This hierarchical policy learns to select which low-level skill to execute based on feedback from both the environment and the low-level skill policies themselves. Compared to learning from scratch, the hierarchical policy is more robust to out-of-distribution changes and transfers easily from simulation to real-world environments. Additionally, we propose a generalizable object pose estimator that uses proprioceptive information, low-level skill predictions, and control errors as inputs to estimate the object pose over time. We demonstrate that our system can reorient objects, including symmetrical and textureless ones, to a desired pose.
Forward citations
Cited by 2 Pith papers
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Flow Matching Policy Gradients
FPO trains flow-based policies with PPO by replacing the likelihood ratio with an exponentiated flow matching loss difference.
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The MOTIF Hand: A Robotic Hand for Multimodal Observations with Thermal, Inertial, and Force Sensors
The MOTIF hand adds thermal, inertial, and force sensing to a LEAP hand and demonstrates temperature-aware grasping and mass discrimination from fingertip flicks.
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