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Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation

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arxiv 2503.08180 v3 pith:ZS4QIM5I submitted 2025-03-11 cs.CV

classification cs.CV
keywords motionmotionsstylesbodyfeaturesframeworkgenerationin-betweening
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Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This limitation reduces the flexibility of infilled motion, particularly in adjusting the motion styles of specific limbs independently. To overcome this challenge, we propose a novel framework that models motion styles at the body-part level, enhancing both the diversity and controllability of infilled motions. Our approach enables more nuanced and expressive animations by allowing precise modifications to individual limb motions while maintaining overall motion coherence. Leveraging phase-related insights, our framework employs periodic autoencoders to automatically extract the phase of each body part, capturing distinctive local style features. Additionally, we effectively decouple the motion source from synthesis control by integrating motion manifold learning and conditional generation techniques from both image and motion domains. This allows the motion source to generate high-quality motions across various styles, with extracted motion and style features readily available for controlled synthesis in subsequent tasks. Comprehensive evaluations demonstrate that our method achieves superior speed, robust generalization, and effective generation of extended motion sequences.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A 7B text-to-motion model trained on the new 2M-clip MotionMillion dataset is reported to generalize zero-shot to complex, out-of-domain prompts.

  2. PMG: Progressive Motion Generation via Sparse Anchor Postures Curriculum Learning

    cs.CV 2025-04 conditional novelty 6.0 of 10

    ProMoGen generates human motion conditioned on both a trajectory and sparse anchor postures via a diffusion transformer trained with a dense-to-sparse curriculum.

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