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arxiv 2507.07095 v1 pith:UFNDUIOD submitted 2025-07-09 cs.CV

Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data

classification cs.CV
keywords motionzero-shotgeneralizationgenerationhumancomprehensivemotionmillion-evalsequences
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in this field, current methodologies often face challenges regarding zero-shot generalization capabilities, largely attributable to the limited size of training datasets. Moreover, the lack of a comprehensive evaluation framework impedes the advancement of this task by failing to identify directions for improvement. In this work, we aim to push text-to-motion into a new era, that is, to achieve the generalization ability of zero-shot. To this end, firstly, we develop an efficient annotation pipeline and introduce MotionMillion-the largest human motion dataset to date, featuring over 2,000 hours and 2 million high-quality motion sequences. Additionally, we propose MotionMillion-Eval, the most comprehensive benchmark for evaluating zero-shot motion generation. Leveraging a scalable architecture, we scale our model to 7B parameters and validate its performance on MotionMillion-Eval. Our results demonstrate strong generalization to out-of-domain and complex compositional motions, marking a significant step toward zero-shot human motion generation. The code is available at https://github.com/VankouF/MotionMillion-Codes.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation

    cs.GR 2026-07 accept novelty 7.0

    An autoregressive diffusion model with a hybrid explicit-root/latent-body representation generates real-time, controllable 3D human motion from text and spatial constraints.

  2. IAM: Identity-Aware Human Motion and Shape Joint Generation

    cs.CV 2026-04 unverdicted novelty 6.0

    IAM jointly synthesizes motion sequences and body shape parameters conditioned on multimodal identity signals to achieve more realistic and identity-consistent human motions.

  3. LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens

    cs.CV 2026-02 unverdicted novelty 6.0

    LLaMo scales pretrained LLMs for unified motion-language tasks by encoding motion into continuous causal latents and adding a flow-matching head for real-time autoregressive generation and captioning.

  4. OMG: Omni-Modal Motion Generation for Generalist Humanoid Control

    cs.RO 2026-06 unverdicted novelty 5.0

    OMG is a diffusion model for omni-modal whole-body humanoid motion generation that uses language, audio, and reference motions after large-scale data curation to achieve state-of-the-art performance and adaptation.