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Factorio Learning Environment

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arxiv 2503.09617 v1 pith:KZKUEZCI submitted 2025-03-06 cs.MA cs.CLcs.LG

classification cs.MAcs.CLcs.LG
keywords automationfactoriollmscomplexenvironmentlab-playlearningmodels
verification ladder T0 review T1 audit T2 compute T3 formal
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Large Language Models (LLMs) are rapidly saturating existing benchmarks, necessitating new open-ended evaluations. We introduce the Factorio Learning Environment (FLE), based on the game of Factorio, that tests agents in long-term planning, program synthesis, and resource optimization. FLE provides exponentially scaling challenges -- from basic automation to complex factories processing millions of resource units per second. We provide two settings: (1) lab-play consisting of eight structured tasks with fixed resources, and (2) open-play with the unbounded task of building the largest factory on an procedurally generated map. We demonstrate across both settings that models still lack strong spatial reasoning. In lab-play, we find that LLMs exhibit promising short-horizon skills, yet are unable to operate effectively in constrained environments, reflecting limitations in error analysis. In open-play, while LLMs discover automation strategies that improve growth (e.g electric-powered drilling), they fail to achieve complex automation (e.g electronic-circuit manufacturing).

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DungeonBench: A Benchmark for Rules-Rich Tactical Reasoning in Dungeons & Dragons Combat

    cs.AI 2026-07 conditional novelty 7.0 of 10

    DungeonBench scores LLM tactical play on D&D combat, finding frontier policies clear ~80% of single encounters but only 40% of linked multi-encounter days.

  2. lmgame-Bench: How Good are LLMs at Playing Games?

    cs.AI 2025-05 conditional novelty 6.0 of 10

    lmgame-Bench turns six classic games into a scaffolded LLM evaluation suite, ranks 13 models, detects contamination, and reports RL transfer from Sokoban or Tetris to unseen games and planning tasks.

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