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HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting

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arxiv 2503.19232 v1 pith:HRYAOMUK submitted 2025-03-25 cs.GR cs.CV

classification cs.GRcs.CV
keywords hogsobjectsdistanthomogeneousrenderingcoordinatesgaussiansplatting
verification ladder T0 review T1 audit T2 compute T3 formal
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Novel view synthesis has demonstrated impressive progress recently, with 3D Gaussian splatting (3DGS) offering efficient training time and photorealistic real-time rendering. However, reliance on Cartesian coordinates limits 3DGS's performance on distant objects, which is important for reconstructing unbounded outdoor environments. We found that, despite its ultimate simplicity, using homogeneous coordinates, a concept on the projective geometry, for the 3DGS pipeline remarkably improves the rendering accuracies of distant objects. We therefore propose Homogeneous Gaussian Splatting (HoGS) incorporating homogeneous coordinates into the 3DGS framework, providing a unified representation for enhancing near and distant objects. HoGS effectively manages both expansive spatial positions and scales particularly in outdoor unbounded environments by adopting projective geometry principles. Experiments show that HoGS significantly enhances accuracy in reconstructing distant objects while maintaining high-quality rendering of nearby objects, along with fast training speed and real-time rendering capability. Our implementations are available on our project page https://kh129.github.io/hogs/.

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  1. OB3D: A New Dataset for Benchmarking Omnidirectional 3D Reconstruction Using Blender

    cs.CV 2025-05 conditional novelty 6.0 of 10

    OB3D is a 12-scene synthetic omnidirectional-image benchmark with ground truth depth, normals, camera poses, and evaluation protocols for 3D reconstruction, novel view synthesis, and camera pose estimation.

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