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Embodied Long Horizon Manipulation with Closed-loop Code Generation and Incremental Few-shot Adaptation

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arxiv 2503.21969 v3 pith:H6PGO4GP submitted 2025-03-27 cs.RO cs.AI

classification cs.ROcs.AI
keywords low-levelapproachesclosed-loopcodeembodiedexecutablefew-shotframework
verification ladder T0 review T1 audit T2 compute T3 formal
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Embodied long-horizon manipulation requires robotic systems to process multimodal inputs-such as vision and natural language-and translate them into executable actions. However, existing learning-based approaches often depend on large, task-specific datasets and struggle to generalize to unseen scenarios. Recent methods have explored using large language models (LLMs) as high-level planners that decompose tasks into subtasks using natural language and guide pretrained low-level controllers. Yet, these approaches assume perfect execution from low-level policies, which is unrealistic in real-world environments with noise or suboptimal behaviors. To overcome this, we fully discard the pretrained low-level policy and instead use the LLM to directly generate executable code plans within a closed-loop framework. Our planner employs chain-of-thought (CoT)-guided few-shot learning with incrementally structured examples to produce robust and generalizable task plans. Complementing this, a reporter evaluates outcomes using RGB-D and delivers structured feedback, enabling recovery from misalignment and replanning under partial observability. This design eliminates per-step inference, reduces computational overhead, and limits error accumulation that was observed in previous methods. Our framework achieves state-of-the-art performance on 30+ diverse seen and unseen long-horizon tasks across LoHoRavens, CALVIN, Franka Kitchen, and cluttered real-world settings.

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Cited by 1 Pith paper

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  1. LoHoVLA: A Unified Vision-Language-Action Model for Long-Horizon Embodied Tasks

    cs.RO 2025-05 conditional novelty 4.0 of 10

    A unified vision-language-action model that emits a sub-task description followed by a discrete action token outperforms modular and action-only baselines on simulated long-horizon tabletop tasks.

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