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Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction

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arxiv 2504.07961 v2 pith:CXCTYTZG submitted 2025-04-10 cs.CV

classification cs.CV
keywords geo4dvideoreconstructiondatadynamicgeometricleveragingmodalities
verification ladder T0 review T1 audit T2 compute T3 formal
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We introduce Geo4D, a method to repurpose video diffusion models for monocular 3D reconstruction of dynamic scenes. By leveraging the strong dynamic priors captured by large-scale pre-trained video models, Geo4D can be trained using only synthetic data while generalizing well to real data in a zero-shot manner. Geo4D predicts several complementary geometric modalities, namely point, disparity, and ray maps. We propose a new multi-modal alignment algorithm to align and fuse these modalities, as well as a sliding window approach at inference time, thus enabling robust and accurate 4D reconstruction of long videos. Extensive experiments across multiple benchmarks show that Geo4D significantly surpasses state-of-the-art video depth estimation methods.

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Forward citations

Cited by 8 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    AniGS animates a static 3D Gaussian Splatting scene by iteratively distilling video-diffusion motion into a time-conditioned deformation field while keeping static regions fixed.

  2. Video Generation Models are General-Purpose Vision Learners

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A video-diffusion backbone fine-tuned as a single-step multi-task perceiver matches or beats specialists on depth, normals, pose and segmentation, with high data efficiency and sim-to-real transfer.

  3. Epipolar Geometry Improves Video Generation Models

    cs.CV 2025-10 conditional novelty 6.0 of 10

    Ranking generated videos by their epipolar (Sampson) error and fine-tuning Wan2.1 with Flow-DPO cuts epipolar error 31% and raises human-rated 3D consistency from 54% to 72%.

  4. PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception

    cs.CV 2025-10 unverdicted novelty 6.0 of 10

    PAGE-4D is a feedforward extension of VGGT that uses a dynamics-aware aggregator and mask to disentangle pose estimation from geometry reconstruction in videos with moving objects.

  5. Mem4D: Decoupling Static and Dynamic Memory for Dynamic Scene Reconstruction

    cs.CV 2025-08 conditional novelty 6.0 of 10

    Mem4D decouples static and dynamic memory to improve online monocular 3D reconstruction of dynamic scenes, showing metric-depth gains on Sintel and Bonn but worse static reconstruction than CUT3R.

  6. Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation

    cs.CV 2025-12 conditional novelty 5.0 of 10

    A diffusion model generates dense 4D point trajectories from a single image, and a separate view-synthesis module renders them into novel-view videos.

  7. Advances in 4D Representation: Geometry, Motion, and Interaction

    cs.CV 2025-10 conditional novelty 4.0 of 10

    A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.

  8. Reconstructing 4D Spatial Intelligence: A Survey

    cs.CV 2025-07 accept novelty 4.0 of 10

    A review that classifies 4D scene reconstruction methods into five progressive levels: low-level cues, scene components, dynamic scenes, interactions, and physics.

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