Pith. sign in

REVIEW 1 cited by

LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2504.13928 v1 pith:T4PDWLCV submitted 2025-04-14 cs.HC cs.AI

classification cs.HCcs.AI
keywords dialoguenpcssystemcross-platformgamesinteractionmemoryplatform
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to communicate with players both in the game en vironment (Unity) and on a social platform (Discord). Dialogue logs are stored in a cloud database (LeanCloud), allowing the system to synchronize memory between platforms and keep conversa tions coherent. Our initial experiments show that cross-platform interaction is technically feasible and suggest a solid foundation for future developments such as emotional modeling and persistent memory support.

Discussion (0). Sign in to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. State-Inference-Based Prompting for Natural Language Trading with Game NPCs

    cs.AI 2025-07 conditional novelty 5.0 of 10

    A prompt framework that makes LLM game merchants follow a six-state trading flow achieves over 97% state compliance, over 95% item accuracy, and 99.7% price accuracy in simulated dialogues.

Pith tools