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DiMeR: Disentangled Mesh Reconstruction Model

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arxiv 2504.17670 v2 pith:CXOLJ4KY submitted 2025-04-24 cs.CV

classification cs.CV
keywords dimermeshgeometrygeometry-textureimagesinputnormalreconstruction
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We propose DiMeR, a novel geometry-texture disentangled feed-forward model with 3D supervision for sparse-view mesh reconstruction. Existing methods confront two persistent obstacles: (i) textures can conceal geometric errors, i.e., visually plausible images can be rendered even with wrong geometry, producing multiple ambiguous optimization objectives in geometry-texture mixed solution space for similar objects; and (ii) prevailing mesh extraction methods are redundant, unstable, and lack 3D supervision. To solve these challenges, we rethink the inductive bias for mesh reconstruction. First, we disentangle the unified geometry-texture solution space, where a single input admits multiple feasible solutions, into geometry and texture spaces individually. Specifically, given that normal maps are strictly consistent with geometry and accurately capture surface variations, the normal maps serve as the sole input for geometry prediction in DiMeR, while the texture is estimated from RGB images. Second, we streamline the algorithm of mesh extraction by eliminating modules with low performance/cost ratios and redesigning regularization losses with 3D supervision. Notably, DiMeR still accepts raw RGB images as input by leveraging foundation models for normal prediction. Extensive experiments demonstrate that DiMeR generalises across sparse-view-, single-image-, and text-to-3D tasks, consistently outperforming baselines. On the GSO and OmniObject3D datasets, DiMeR significantly reduces Chamfer Distance by more than 30%.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

    cs.CV 2025-05 conditional novelty 5.0 of 10

    UniTEX generates textures for 3D shapes by predicting continuous volumetric texture functions, bypassing UV maps.

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