Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar
Pith reviewed 2026-05-07 11:39 UTC · model grok-4.3
The pith
Artists can create dance, theater, and paintings by inhabiting a robot body and feeling its physical limits as their own.
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
Through the robot avatar Alter-Ego, artists command and inhabit an alternative body to create art that remains firmly grounded in the physical world. Qualitative artistic feedback indicates that artists rapidly develop a sense of presence within the robotic body. The robot's physical constraints influence the creative process, and these effects manifest differently across artistic domains such as dance, theater, and painting. The work positions embodiment as a central design principle for robotic systems in the arts.
What carries the argument
The Alter-Ego robot avatar, which combines immersive teleoperation with compliant actuation to let the artist see, feel, and act through the machine in real time.
If this is right
- Artists rapidly develop a sense of presence inside the robotic body.
- The robot's physical constraints reshape the creative process in ways that vary by artistic domain.
- Embodiment functions as a core design principle for future robotic art tools.
- The approach expands options for telepresence and accessible artistic expression.
Where Pith is reading between the lines
- Robotic embodiment could give artists with mobility limitations new ways to perform or sculpt that match their intent without relying on their own bodies.
- Designers of social robots might borrow the same teleoperation-plus-compliance approach when the goal is to make users feel they are the machine rather than merely controlling it.
- Repeated use of such avatars may gradually change how artists understand their own creative identity over time.
- The domain-specific constraint effects suggest that robot hardware for art should be tuned differently for performance versus static visual work.
Load-bearing premise
Qualitative feedback from a small number of artists using this one robot platform reliably shows the general effects of embodiment on creative agency and can be extended to other artists, art forms, and robots.
What would settle it
A controlled study in which artists using the Alter-Ego or similar avatars fail to report a developing sense of presence or show no measurable difference in how physical constraints affect their work across dance, theater, and painting.
read the original abstract
As with every emerging technology, new tools in the hands of artists reshape the nature of artwork creation. Current frameworks for robotics in arts deploy the robot as an autonomous creator or a collaborator, thus leaving a certain gap between the human artist and the machine. Now, we stand at the dawn of an era where artists can escape physical limitations and reshape their creative identity by inhabiting an alternative body. This new paradigm allows artists not only to command a robot remotely, but also to {\it be} a robot, to see and feel through it, experiencing a new embodied reality. Unlike virtual reality, where art is created in a digital dimension, in this case art creation is still firmly grounded in the material world: clay molded by mechanical hands, paint swept across a canvas or gestures performed on a physical stage alongside human actors. Through the robot avatar Alter-Ego, we explore the Alter-Art paradigm in dance, theater, and painting; it integrates immersive teleoperation and compliant actuation to enable a first-person creative experience. Analyzing qualitative artistic feedback, we investigate how embodiment shapes creative agency, identity and interaction with the environment. Our findings suggest that artists rapidly develop a sense of presence within the robotic body. The robot's physical constraints influence the creative process, manifesting differently across artistic domains. We highlight embodiment as a central design principle, contributing to social robotics and expanding the possibilities for telepresence and accessible artistic expression.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The manuscript introduces the Alter-Art paradigm, in which artists inhabit the Alter-Ego robotic avatar via immersive teleoperation and compliant actuation to create work in dance, theater, and painting. It reports qualitative artistic feedback indicating that participants rapidly develop a sense of presence in the robotic body and that the robot's physical constraints shape the creative process in domain-specific ways. The authors position embodiment as a central design principle for social robotics, telepresence, and accessible artistic expression.
Significance. If substantiated, the work offers a novel contribution at the robotics-arts intersection by demonstrating first-person embodied creation grounded in the physical world rather than virtual or autonomous-robot approaches. The cross-domain exploration (dance, theater, painting) and emphasis on presence and constraint effects could inform future telepresence and accessible-art systems. The hardware integration of immersive teleoperation with compliant actuation is a concrete strength that merits further study.
major comments (2)
- [Results] Results section: The central claims—that artists 'rapidly develop a sense of presence' and that 'physical constraints influence the creative process, manifesting differently across artistic domains'—rest on qualitative feedback whose collection and analysis are not described. No participant count, recruitment method, session protocol, interview structure, thematic coding procedure, or inter-rater reliability checks are provided, preventing assessment of whether the observations arise from embodiment, hardware specifics, self-selection, or demand characteristics.
- [Discussion] Discussion: The generalization that 'embodiment [is] a central design principle' is not supported by any comparison to non-embodied controls, alternative interfaces, or other robot platforms. Without such contrasts or falsifiable predictions, the domain-specific effects could equally reflect the distinct motor demands of dance versus painting rather than a general embodiment principle.
minor comments (2)
- [Introduction] Introduction: The distinction between Alter-Art and prior 'robot as collaborator' frameworks could be sharpened with one or two concrete examples of how the first-person avatar experience differs from existing teleoperation or co-creation systems.
- [System Description] Figure captions and system description: Ensure all figures include scale, viewpoint, and a brief description of the compliant actuation and immersive interface components so readers can evaluate the hardware contribution independently of the qualitative claims.
Simulated Author's Rebuttal
We thank the referee for the constructive and detailed feedback on our manuscript. We address each major comment point by point below, providing the strongest honest defense of the work while clarifying its exploratory qualitative nature. Revisions have been made to enhance methodological transparency and scope the claims appropriately.
read point-by-point responses
-
Referee: [Results] Results section: The central claims—that artists 'rapidly develop a sense of presence' and that 'physical constraints influence the creative process, manifesting differently across artistic domains'—rest on qualitative feedback whose collection and analysis are not described. No participant count, recruitment method, session protocol, interview structure, thematic coding procedure, or inter-rater reliability checks are provided, preventing assessment of whether the observations arise from embodiment, hardware specifics, self-selection, or demand characteristics.
Authors: We agree that the original manuscript did not provide sufficient detail on the qualitative methods, which limits readers' ability to evaluate the findings. In the revised manuscript, we have added a dedicated subsection under Results titled 'Participant Recruitment, Session Protocol, and Qualitative Analysis' that explicitly describes the participant count and backgrounds, recruitment approach through artist networks and prior collaborations, session structure including familiarization and creative tasks, post-session semi-structured interview questions focused on presence and constraints, and the thematic analysis process (inductive coding with independent review by multiple researchers). We have also expanded the limitations paragraph to discuss self-selection, potential demand characteristics, and the absence of quantitative measures. These changes directly address the concern and allow assessment of the observations' grounding in the embodied experience versus other factors. revision: yes
-
Referee: [Discussion] Discussion: The generalization that 'embodiment [is] a central design principle' is not supported by any comparison to non-embodied controls, alternative interfaces, or other robot platforms. Without such contrasts or falsifiable predictions, the domain-specific effects could equally reflect the distinct motor demands of dance versus painting rather than a general embodiment principle.
Authors: We acknowledge that the study is exploratory and does not include controlled comparisons to non-embodied interfaces or alternative platforms, which would strengthen causal claims. However, the manuscript positions the Alter-Art paradigm as a distinct approach contrasting with the autonomous and collaborative robot-art frameworks reviewed in the introduction, and the reported observations of rapid presence and domain-specific creative adaptations are tied directly to participants' first-person accounts of altered agency and body schema within the embodied teleoperation setup. The domain effects are not presented as solely due to motor demands but as emerging from the physical constraints of the robotic body as experienced by the artists. We have revised the Discussion to explicitly state the exploratory scope, avoid overgeneralization, and outline directions for future work involving controlled contrasts and falsifiable predictions. We maintain that the current contribution stands on the demonstration of the embodied paradigm itself rather than requiring comparative controls. revision: partial
Circularity Check
No circularity: purely qualitative exploratory study with no derivations or fitted predictions
full rationale
The paper presents an exploratory qualitative investigation of artists using the Alter-Ego robot avatar in dance, theater, and painting. It reports observations from artistic feedback on presence, creative agency, and domain-specific effects of embodiment, without any equations, mathematical derivations, parameter fitting, predictions, or first-principles claims that could reduce to inputs by construction. No self-citations of uniqueness theorems, ansatzes, or prior results by the same authors are invoked to justify core claims. The analysis is descriptive rather than deductive, so the central findings do not loop back to the study's own data or definitions. This is the expected outcome for a non-quantitative, non-modeling robotics-in-arts paper.
Axiom & Free-Parameter Ledger
Reference graph
Works this paper leans on
-
[1]
Lentini, G., Settimi, A., Caporale, D., Gara- bini, M., Grioli, G., Pallottino, L., Catalano, M.G., Bicchi, A.: Alter-Ego: A mobile robot with a functionally anthropomorphic upper body designed for physical interaction. IEEE Robot. Autom. Mag.26(4), 94–107 (2019)
work page 2019
-
[2]
https: //njpart.ggcf.kr/collections/251
Nam June Paik Art Center: Robot K-456. https: //njpart.ggcf.kr/collections/251
-
[3]
Jeon, M.: Robotic arts: Current practices, po- tentials, and implications. Multimodal Technol. Interact.1(2), 5 (2017)
work page 2017
-
[4]
Guggenheim Museum: Sun Yuan and Peng Yu Can’t Help Myself. https://www.guggenheim. org/artwork/34812
- [5]
-
[6]
https://patricktresset.com/new/project/ 6-robots-named-paul-2012/
Patrick Tresset: 6 Robots Named Paul. https://patricktresset.com/new/project/ 6-robots-named-paul-2012/
work page 2012
-
[7]
Aidan Meller: Ai-Da Robot: The World’s First Ultra-Realistic Humanoid Artist. https://www. ai-darobot.com
- [8]
-
[9]
In: 2024 IEEE International Conference on Robotics and Automation (ICRA), pp
Schaldenbrand, P., Parmar, G., Zhu, J.-Y ., Mc- Cann, J., Oh, J.: Cofrida: Self-supervised fine- tuning for human-robot co-painting. In: 2024 IEEE International Conference on Robotics and Automation (ICRA), pp. 2296–2302 (2024). IEEE
work page 2024
-
[10]
In: 2025 20th ACM/IEEE International Conference on Human-Robot Interaction (HRI), pp
Xie, S., Sandoval, E.B., Shaik, K.A., Cruz, F.: Embodied generative AI art for enhanced human-robot interaction through a human- centric LLM-guided robotic arm drawing sys- tem. In: 2025 20th ACM/IEEE International Conference on Human-Robot Interaction (HRI), pp. 1727–1730 (2025). IEEE
work page 2025
-
[11]
arXiv preprint 10 arXiv:2510.07063 (2025)
Cocchella, F., Choudhury, N.R., Chen, E., Alves- Oliveira, P.: Artists’ views on robotics involve- ment in painting productions. arXiv preprint 10 arXiv:2510.07063 (2025)
work page internal anchor Pith review arXiv 2025
-
[12]
Th ¨orn, O., Knudsen, P., Saffiotti, A.: Human- robot artistic co-creation: a study in impro- vised robot dance. In: 2020 29th IEEE Interna- tional Conference on Robot and Human Inter- active Communication (RO-MAN), pp. 845–850 (2020)
work page 2020
-
[13]
Gomez Cubero, C., Pekarik, M., Rizzo, V ., Jochum, E.: The robot is present: Creative ap- proaches for artistic expression with robots. Front. Robot. AI8, 662249 (2021)
work page 2021
-
[14]
Herath, D., Jochum, E., St-Onge, D.: The art of human-robot interaction: Creative perspectives from design and the arts. Frontiers Media SA (2022)
work page 2022
-
[15]
Peng, H., Zhou, C., Hu, H., Chao, F., Li, J.: Robotic dance in social robotics—a taxonomy. IEEE Trans. Hum.-Mach. Syst.45(3), 281–293 (2015)
work page 2015
-
[16]
Saviano, G., Villani, A., Prattichizzo, D.: Multi- point mapping of dancer aesthetic movements onto a robotic arm. IEEE Access (2024)
work page 2024
-
[17]
In: 2016 IEEE-RAS 16th International Conference on Humanoid Robots (Humanoids), pp
Granados, D.F.P., Kinugawa, J., Hirata, Y ., Ko- suge, K.: Guiding human motions in physical human-robot interaction through COM motion control of a dance teaching robot. In: 2016 IEEE-RAS 16th International Conference on Humanoid Robots (Humanoids), pp. 279–285 (2016). IEEE
work page 2016
-
[18]
Frontiers in Robotics and AI 7, 576790 (2021)
Cuan, C.: Output: choreographed and reconfig- ured human and industrial robot bodies across artistic modalities. Frontiers in Robotics and AI 7, 576790 (2021)
work page 2021
-
[19]
In: Proceedings of the 2020 ACM/IEEE International Conference on Human-robot Interaction, pp
Ladenheim, K., McNish, R., Rizvi, W., LaViers, A.: Live dance performance investigating the feminine cyborg metaphor with a motion- activated wearable robot. In: Proceedings of the 2020 ACM/IEEE International Conference on Human-robot Interaction, pp. 243–251 (2020)
work page 2020
-
[20]
Frontiers in Robotics and AI7, 577900 (2021)
Gemeinboeck, P.: The aesthetics of encounter: a relational-performative design approach to human-robot interaction. Frontiers in Robotics and AI7, 577900 (2021)
work page 2021
-
[21]
Creativity Studies14(2), 295– 306 (2021)
Sovhyra, T.: Robotic theatre: comparative anal- ysis of human and mechanized activities in the creative process. Creativity Studies14(2), 295– 306 (2021)
work page 2021
-
[22]
International Journal of Performance Arts and Digital Media13(2), 105–119 (2017)
Donnarumma, M.: Beyond the cyborg: perfor- mance, attunement and autonomous computa- tion. International Journal of Performance Arts and Digital Media13(2), 105–119 (2017)
work page 2017
-
[23]
arXiv preprint arXiv:2210.00664 (2022)
Schaldenbrand, P., McCann, J., Oh, J.: Frida: A collaborative robot painter with a differ- entiable, real2sim2real planning environment. arXiv preprint arXiv:2210.00664 (2022)
-
[24]
In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp
Brooks, T., Holynski, A., Efros, A.A.: Instruct- pix2pix: Learning to follow image editing in- structions. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp. 18392–18402 (2023)
work page 2023
-
[25]
In: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, pp
Qin, Y ., Li, Y ., Cheon, E.: Encountering robotic art: The social, material, and temporal processes of creation with machines. In: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, pp. 1–18 (2025)
work page 2025
-
[26]
Presence: Teleop- erators and Virtual Environments21(4), 373–387 (2012)
Kilteni, K., Groten, R., Slater, M.: The sense of embodiment in virtual reality. Presence: Teleop- erators and Virtual Environments21(4), 373–387 (2012)
work page 2012
-
[27]
Nature391(6669), 756–756 (1998)
Botvinick, M., Cohen, J.: Rubber hands ‘feel’touch that eyes see. Nature391(6669), 756–756 (1998)
work page 1998
-
[28]
Zambella, G., Grioli, G., Cavaliere, A., Rosato, G., Petrocelli, C., Poggiani, M., Barbarossa, M., Lentini, G., Sessa, E., Tincani, V .,et al.: Usabil- ity of a robot avatar designed for the real world: The Alter-Ego X case study. Int. J. Soc. Robot. 17(3), 505–521 (2025)
work page 2025
-
[29]
International Journal of Social Robotics17(3), 473–504 (2025)
Hauser, K., Watson, E., Bae, J., Bankston, J., Behnke, S., Borgia, B., Catalano, M.G., Dafarra, S., Erp, J.B., Ferris, T.,et al.: Analysis and per- spectives on the ana avatar xprize competition. International Journal of Social Robotics17(3), 473–504 (2025)
work page 2025
-
[30]
Science Robotics9(86), 3834 (2024)
Dafarra, S., Pattacini, U., Romualdi, G., Rapetti, L., Grieco, R., Darvish, K., Milani, G., Valli, 11 E., Sorrentino, I., Viceconte, P.M.,et al.: icub3 avatar system: Enabling remote fully immer- sive embodiment of humanoid robots. Science Robotics9(86), 3834 (2024)
work page 2024
-
[31]
In: 2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp
Schwarz, M., Lenz, C., Rochow, A., Schreiber, M., Behnke, S.: Nimbro avatar: Interactive im- mersive telepresence with force-feedback tele- manipulation. In: 2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp. 5312–5319 (2021). IEEE
work page 2021
-
[32]
IEEE Transactions on Robotics39(3), 1706– 1727 (2023)
Darvish, K., Penco, L., Ramos, J., Cisneros, R., Pratt, J., Yoshida, E., Ivaldi, S., Pucci, D.: Teleoperation of humanoid robots: A survey. IEEE Transactions on Robotics39(3), 1706– 1727 (2023)
work page 2023
-
[33]
Science Robotics9(96), 1842 (2024)
Hagita, N., Kanai, R., Ishiguro, H., Minamizawa, K., Arai, F., Shimpo, F., Matsumura, T., Ya- manishi, Y .: Cybernetic avatars: Teleoperation technologies from in-body monitoring to so- cial interaction. Science Robotics9(96), 1842 (2024)
work page 2024
-
[34]
Applied Sciences12(11), 5557 (2022)
Almeida, L., Menezes, P., Dias, J.: Telepresence social robotics towards co-presence: A review. Applied Sciences12(11), 5557 (2022)
work page 2022
-
[35]
https://www.youtube.com/watch?v= FcFkp7Ef3Q8
Melkio: HUMAN + ROBOT PAINTING PROJECT. https://www.youtube.com/watch?v= FcFkp7Ef3Q8
-
[36]
https://interestingengineering.com/ai-robotics/ china-humanoid-robots-dance-chengdu-concert
Spring Festival Gala: Robot dancers. https://interestingengineering.com/ai-robotics/ china-humanoid-robots-dance-chengdu-concert
-
[37]
Catalano, M.G., Grioli, G., Farnioli, E., Serio, A., Piazza, C., Bicchi, A.: Adaptive synergies for the design and control of the Pisa/IIT SoftHand. Int. J. Robot. Res.33(5), 768–782 (2014) 12
work page 2014
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.