Recognition: no theorem link
A Subtraction Nim with a Pass
Pith reviewed 2026-05-15 02:38 UTC · model grok-4.3
The pith
Adding a one-time pass to this subtraction Nim leaves its reverse-mex Grundy property unchanged.
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
We prove that this game still satisfies the reverse-mex property of Grundy numbers when a pass move is available. That is, G(x) equals the mex of G(x+2), G(x+4n) and G(x+4n+2), with the pass option included among the moves if not yet used. The result holds by induction on the pile size once the terminal position is fixed as having no moves.
What carries the argument
The reverse-mex property, which sets the Grundy number G(x) to be the mex taken over the Grundy numbers of the positions reachable in one move from x.
If this is right
- The winner of any starting position is determined by whether its Grundy number is zero.
- Grundy numbers can be computed directly from smaller positions using only the successor values.
- The pass integrates into the existing inductive structure without requiring new cases.
- Analysis of the game remains as simple as the version without the pass.
Where Pith is reading between the lines
- The form of the subtraction set is likely responsible for the pass fitting neatly into the mex calculation.
- Similar limited extra moves might preserve the property in other subtraction games with arithmetic move sets.
- Explicit computation for the smallest allowed n=3 could serve as a check for the general proof.
Load-bearing premise
The allowed moves must be exactly 2, 4n and 4n+2 for some integer n at least 3.
What would settle it
A direct computation for n=3 showing a position x whose Grundy number, calculated from all reachable moves including the pass, does not equal the mex of those successor Grundy numbers.
Figures
read the original abstract
We consider a subtraction Nim with subtraction set {s_1,s_2,s_3={2,4n,4n+2}, where n is a positive integer such that n >= 3. We do not treat the case that n=1 or n=2 in this article. We show that this game satisfies the reverse-mex property of Grundy numbers, i.e., G(x)=mex{G(x+s_1), G(x+s_2), G(x+s_3)}, where the mex is taken over successors rather than predecessors. We modify the rule of this subtraction Nim to allow a one-time pass, that is, a passing move usable at most once during the game, unavailable from terminal positions; once used by either player, it becomes unavailable. In classical Nim, the introduction of a pass move complicates the game, and finding a formula that describes the set of P-positions in traditional three-pile Nim with a pass remains an important open question. In the case of subtraction Nim with a pass, however, the introduction of a pass move does not complicate the game. We prove that this game still satisfies the reverse-mex property of Grundy numbers when a pass move is available.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The manuscript considers the subtraction game with set S = {2, 4n, 4n+2} for integers n ≥ 3. It proves that the Grundy numbers satisfy the reverse-mex relation G(x) = mex{G(x+2), G(x+4n), G(x+4n+2)}. The game is then modified by the addition of a single shared pass move (usable at most once, unavailable from terminals). The central claim is that the reverse-mex property continues to hold after this augmentation.
Significance. If the proofs are correct, the result is of interest in combinatorial game theory because it shows that a one-time pass preserves the simple recursive mex structure in this family of subtraction games, in contrast to the open questions that arise when a pass is added to classical multi-pile Nim. The explicit restriction to n ≥ 3 and the arithmetic form of S are essential to the argument.
minor comments (2)
- Abstract, line 2: the notation 'subtraction set {s_1,s_2,s_3={2,4n,4n+2}' is syntactically malformed and should be clarified as S = {2, 4n, 4n+2} with the three elements listed explicitly.
- The manuscript should include a short table or explicit list of the first few Grundy numbers (with and without the pass) to allow immediate verification of the claimed reverse-mex equality for small x.
Simulated Author's Rebuttal
We thank the referee for the positive assessment of our manuscript, the recognition of its interest in combinatorial game theory, and the recommendation for minor revision. We are glad that the restriction to n ≥ 3 and the preservation of the reverse-mex property under the one-time pass are viewed as essential features.
Circularity Check
No significant circularity detected
full rationale
The paper provides a direct mathematical proof that the subtraction game on the specific set {2, 4n, 4n+2} (n ≥ 3) with a one-time shared pass move satisfies the stated reverse-mex relation G(x) = mex{G(x+s1), G(x+s2), G(x+s3)}. The reverse-mex property is introduced once as the target relation to be verified, then shown to hold via explicit case analysis or induction on the arithmetic structure of the subtraction set; the pass is incorporated as an extra option that toggles a global flag without altering the core successor definition. No parameter is fitted to data and then renamed as a prediction, no self-citation chain is load-bearing for the central claim, and the derivation does not reduce any output to its own inputs by construction. The explicit exclusion of n=1,2 further indicates the result is not tautological but depends on the chosen arithmetic form.
Axiom & Free-Parameter Ledger
axioms (2)
- standard math Grundy number G(x) defined as mex of options
- domain assumption The game remains impartial after adding the one-time pass
Reference graph
Works this paper leans on
-
[1]
M. H. Albert, R. J. Nowakowski, and D. W olfe, Lessons In Play: An Introduction to Combi- natorial Game Theory , second edition, A K Peters/CRC Press, Boca Raton, FL, 2019
work page 2019
- [2]
-
[3]
W. H. Chan, R. M. Low, S. C. Locke, and O.L. W ong, A map of the P-positions in ‘Nim With a Pass’ played on heap sizes of at most four, Discrete Applied Mathematics 244 (2018), 44-55
work page 2018
-
[4]
S. W. Golomb, A mathematical investigation of games of “t ake-away”, J. Combinatorial Theory, 1(4) (1966), 443– 458
work page 1966
-
[5]
D. G. Horrocks and R. J. Nowakowski, Regularity in the G–S equences of Octal Games with a Pass, Integers 3 (2003), #G1
work page 2003
- [6]
- [7]
-
[8]
A brief conversation ab out subtraction games
Urban Larsson and Indrajit Saha. A brief conversation ab out subtraction games. In Urban Larsson, editor, Games of No Chance 6 , pages 25–42. SLMath (MSRI), Cambridge University Press, Cambridge, 2025
work page 2025
-
[9]
R. M. Low and W. H. Chan, An atlas of N- and P-positions in ‘N im with a Pass’, Integers 15 (2015), #G2
work page 2015
-
[10]
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy, Winning Ways for Your Mathemat- ical Plays , Volume 1 p-86
-
[11]
R. Miyadera, H. Manabe, and A. Singh, Generalizations o f Two-Dimensional and Three- Dimensional Chocolate Bar Games, Integers 25 (2025), #G3
work page 2025
-
[12]
R. Miyadera and H. Manabe, Restricted nim with a pass, Integers 23 (2023), #G3
work page 2023
-
[13]
A. N. Siegel, Combinatorial Game Theory , Number 146 in Graduate Studies in Mathematics, American Mathematical Society, Providence, RI, 2013
work page 2013
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.