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REVIEW 3 major objections 4 minor 81 references

Vision transformers match human texture perception better than CNNs, and architecture—not training objective—seems to drive how textures are coded.

Reviewed by Pith at T0; open to challenge. T0 means a machine referee read the full paper against a public rubric. the ladder, T0–T4 →

T0 review · grok-4.5

2026-07-10 09:25 UTC pith:NR2J5WBG

load-bearing objection Clean empirical package showing three ViTs track human texture odd-one-out better than VGG-19; the architecture claim is real but rests on a single CNN that also defines one stimulus class. the 3 major comments →

arxiv 2607.08321 v1 pith:NR2J5WBG submitted 2026-07-09 cs.CV

Texture Representations in Deep Vision Models: Comparing CNNs, Vision Transformers, and Human Perception

classification cs.CV
keywords texture perceptionvision transformersconvolutional neural networkshuman psychophysicsinformation imbalancerepresentational alignmentodd-one-outarchitecture
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

Standard models of biological vision lean on convolutional networks trained for object recognition, but it is unclear whether that alignment holds for texture perception—a core visual ability that is not the same as naming objects. This paper builds a continuum of textures from the same source images using three synthesis methods of increasing complexity, plus natural textures and objects, then measures how a CNN and three vision transformers represent those stimuli with a rank-based information measure. It also collects human odd-one-out judgments on the same materials. The transformers agree with one another and form stable, overlapping representations across texture complexities; the CNN does not. Human discrimination performance tracks the transformers far better than the CNN. The claim is that attention-based architectures may be better models of how humans process texture, and that network architecture, more than task or training signal, shapes texture representations.

Core claim

Texture representations align across three vision transformers but not between those transformers and a CNN; the transformers form similar representations for textures of different complexity, and human odd-one-out performance on textures is better predicted from transformer representations than from CNN representations. Architecture (attention versus convolution) is the factor the authors identify as driving the difference.

What carries the argument

Information Imbalance, a rank-based, asymmetric measure of shared local neighborhood structure between high-dimensional representation spaces; used both to compare models on the same stimulus set and to relate model geometry to human accuracy on texture pairs.

Load-bearing premise

That one convolutional network is representative enough of the whole CNN family that the gap with transformers can be blamed on architecture rather than on that particular model or on the fact that one texture type is defined by that same network.

What would settle it

Repeat the same Information Imbalance and human-correlation analyses with several other CNNs (and preferably transformers not trained only on ImageNet); if other CNNs match human texture judgments as well as the transformers, the architecture claim fails.

Watch this falsifier — get emailed when new claim-graph text bears on it.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit.

Referee Report

3 major / 4 minor

Summary. The paper compares texture representations in one CNN (VGG-19) and three Vision Transformers (CLIP, DINO-v2, iGPT) against human odd-one-out psychophysics. Stimuli form a complexity continuum (Noise, Victor–Conte, Portilla–Simoncelli, Gatys, DTD, ImageNet objects) generated from a shared DTD source. Using symmetrized Information Imbalance (II) on layer activations, the authors report that the three ViTs form mutually aligned representations of textures of varying complexity, that VGG-19 does not align with them except on high-semantic stimuli, and that human pairwise discrimination accuracy correlates strongly with ViT II scores (Pearson r ≈ 0.94–0.96) but not with VGG-19. They conclude that architecture (attention vs. convolution) is a primary driver of texture coding and that ViTs may better model human texture perception than CNNs.

Significance. If the architecture claim holds, the work usefully challenges the near-exclusive reliance on CNNs as models of biological vision for non-object tasks and supplies a concrete, rank-based pipeline (II + odd-one-out) that can be reused. Strengths include an independent human benchmark, a previously published metric (II), off-the-shelf models, and a carefully constructed continuum of textures that share source images. The human–ViT alignment result is the most novel and potentially impactful finding for computational vision science.

major comments (3)
  1. The central architecture claim (attention vs. convolution drives texture coding more than training objective) rests on a single CNN (VGG-19; Methods 2.2, Table 1). The Limitations section itself notes that other CNNs were omitted for compute reasons and only conjectures they would behave like VGG-19. Without at least one additional CNN family (e.g., ResNet-50 or AlexNet) run on the identical pipeline, the ViT–CNN gap cannot be securely attributed to architecture rather than to idiosyncrasies of VGG-19.
  2. Gatys (G) textures are defined by matching Gram matrices of VGG-19 feature maps (Methods 2.1, Appendix 6.3.3). When the same network is later asked to represent those textures, part of its internal geometry is tautological: the stimuli already live in its own second-order feature statistics. This can artificially inflate VGG–G similarity relative to other subsets and depress VGG–ViT alignment on the mid-to-high complexity textures that dominate the human correlation (Fig. 4b). The three ViTs never generated any of the stimuli, so their mutual consistency and human alignment are free of that circularity. A control that re-synthesizes G textures from a different backbone, or that excludes G from the human–model correlation, is needed before the architecture attribution can be trusted.
  3. Summary graphs (Figs. 2–3) and the human–model correlations (Fig. 4b) select the ‘best’ (most mutually predictive) layer pair for each model/dataset combination. This post-hoc selection can inflate apparent alignment. Reporting the full layer-wise matrices (already present in the appendix) as the primary result, or pre-registering a fixed relative-depth criterion, would make the claim more robust.
minor comments (4)
  1. Activation clipping to the 0.95 percentile is applied only to ViTs (Results §3); the choice of percentile and its effect on II should be justified or ablated.
  2. Figure 1 caption and Methods 2.1: the Object image is ‘chosen by hand for illustrative purposes’; a random or class-matched example would be preferable.
  3. Appendix Table 2 reports p-values for the human–model correlations; the main text should also state the number of pairs (n=6) so readers can judge degrees of freedom.
  4. Minor typographical issues: ‘neigborhoods’ (p. 3), ‘strenght’ (p. 6), inconsistent hyphenation of ‘odd-one-out’.

Circularity Check

1 steps flagged

No load-bearing circularity: central human–ViT alignments rest on independent psychophysics and a published metric; only mild self-reference via prior arXiv and VGG-defined Gatys stimuli.

specific steps
  1. other [Methods 2.1 / Appendix 6.3.3 + Limitations]
    "The algorithm by Gatys synthesizes naturalistic textures by computing local correlations among the feature maps extracted from a CNN pretrained on object recognition (VGG-19…). The algorithm’s backbone is VGG-19_bn… Due to limited computational resources, we could not include other CNN models in the analyses. If this could be done, based on the representational similarities for textures across different CNN architectures [de Paolis et al., 2026], we would expect them to show similar results as VGG-19"

    Gatys (G) stimuli are defined by matching VGG-19 second-order feature statistics; the same network is later used as the sole CNN whose texture representations are compared with ViTs and with humans. Combined with the self-citation that other CNNs would behave identically, this creates a mild non-independence for the architecture-attribution claim on the mid/high-complexity textures that dominate the human correlation. It does not, however, make any numerical II value or Pearson r equal to its input by construction.

full rationale

The paper is an empirical comparison, not a first-principles derivation. Features are extracted from four off-the-shelf pretrained models (VGG-19, CLIP, DINO-v2, iGPT), Information Imbalance (a previously published rank statistic of Glielmo et al.) is computed between layers/datasets, and the resulting pairwise II values are correlated with new human odd-one-out accuracies collected for this study. None of these steps reduces by construction to a fitted parameter, a definitional identity, or an unverified uniqueness claim. Self-citations to de Paolis et al. (2026) supply motivation (“texture quality does not correlate with object-recognition alignment”) and the public Gatys implementation; they are not required for the numerical results or the human correlations. The fact that Gatys textures are synthesized from VGG-19 Gram matrices while VGG-19 is also the sole CNN comparator is a potential validity confound for the architecture interpretation (and is openly noted in Limitations), but it does not force the reported II graphs or the Pearson correlations with human accuracy to equal their inputs. The three ViTs never generated any stimuli, their mutual consistency and human alignment are free of that loop, and the human data remain an external benchmark. Hence circularity is at most minor and non-load-bearing.

Axiom & Free-Parameter Ledger

4 free parameters · 4 axioms · 0 invented entities

The central claim rests on the validity of Information Imbalance as a measure of representational similarity, on the assumption that the three synthesis algorithms produce a meaningful complexity continuum, on the representativeness of a single CNN, and on a handful of preprocessing choices (percentile clipping, best-layer selection, grayscale conversion). No new physical entities are postulated; free parameters are limited to analysis hyperparameters.

free parameters (4)
  • activation clipping percentile = 0.95
    ViT activations clipped at the 0.95 percentile to remove attention-sink outliers; choice affects the feature spaces fed to II.
  • best-layer selection for summary graphs
    Main figures report only the layer pair with largest 1−II; full matrices are in appendix but the narrative uses the selected values.
  • Gatys synthesis hyperparameters = 30000 steps
    Adam steps (30 000), layer weighting, and VGG-19_bn backbone fix the statistical content of the G textures.
  • Portilla–Simoncelli pyramid parameters = n=5,k=4,na=7,iter=10
    Depth 5, 4 orientations, 7-pixel autocorrelation, 10 iterations define the mid-complexity textures.
axioms (4)
  • domain assumption Information Imbalance (symmetrized) quantifies shared information between high-dimensional representational spaces via neighborhood ranks.
    Invoked throughout Results; taken from Glielmo et al. 2022 without re-derivation.
  • domain assumption The ordered set Noise < V&C < P&S < G < DTD constitutes a meaningful perceptual-complexity continuum for textures.
    Figure 1 and Methods 2.1; used to interpret both model and human graphs.
  • ad hoc to paper A single CNN (VGG-19) is sufficiently representative of the CNN family for the architecture comparison.
    Explicitly stated as a compute limitation; load-bearing for the claim that architecture, not model idiosyncrasy, drives the gap.
  • domain assumption Odd-one-out accuracy on 200 ms grayscale presentations indexes the same representational geometry that II measures in network layers.
    Section 3 correlation analysis; bridges psychophysics to internal features.

pith-pipeline@v1.1.0-grok45 · 21441 in / 3004 out tokens · 32690 ms · 2026-07-10T09:25:05.438748+00:00 · methodology

0 comments
read the original abstract

In computational vision science, Convolutional Neural Networks (CNNs) have emerged as a popular model of biological vision because of the alignment they can exhibit with neural and behavioral data in humans and animals. However, it remains unclear to what extent this alignment persists for visual tasks that extend beyond the canonical object recognition paradigm based on well defined semantic content. In this study, we diverge from the common object-centric view by focusing on another aspect of vision: texture perception. We consider textures of different complexity generated with three different algorithms from the same source images. Using a rank-based statistic, we quantify the information encoded in the internal representations of a CNN and three Vision Transformers (ViTs), and we compare the similarity of these representations to those inferred from human psychophysics data. We find that the representation of textures is aligned in different ViTs, but not between the ViTs and the CNN; that ViTs form similar representations for textures of different complexity; that human performance in recognizing textures can be better predicted from ViTs representations rather than CNN representations. Taken together, these results suggest that ViTs may capture more faithfully than CNNs how texture patterns are visually processed by humans, and that the representations of texture stimuli in computational models may be driven by the network architecture.

Figures

Figures reproduced from arXiv: 2607.08321 by Alessandro Laio, Eugenio Piasini, Ludovica de Paolis, Marco Baroni.

Figure 1
Figure 1. Figure 1: Example stimuli arranged along a putative spectrum of texture complexity. In the Noise sample, each pixel is sampled independently at random as black or white with equal probabil￾ity. The stimuli labeled as V&C, P&S, and G are obtained by the DTD image classified as “braided” (marked as “source”) and by application of the respective algorithm. The Object image was chosen by hand for illustrative purposes f… view at source ↗
Figure 2
Figure 2. Figure 2: Graphs representing the symmetrized mean II across models. For visualization purposes, [PITH_FULL_IMAGE:figures/full_fig_p006_2.png] view at source ↗
Figure 3
Figure 3. Figure 3: Graphs representing the symmetrized mean II across datasets, excluding Object. For [PITH_FULL_IMAGE:figures/full_fig_p007_3.png] view at source ↗
Figure 4
Figure 4. Figure 4: Human pairwise accuracy and its correlations with models performance. For illustrative [PITH_FULL_IMAGE:figures/full_fig_p008_4.png] view at source ↗
Figure 5
Figure 5. Figure 5: Heatmaps for each model (rows) by each dataset (columns). For each matrix, the entries [PITH_FULL_IMAGE:figures/full_fig_p014_5.png] view at source ↗
Figure 6
Figure 6. Figure 6: (a) Classification: accuracy scores for a triplet of probes trained on early, middle, and [PITH_FULL_IMAGE:figures/full_fig_p015_6.png] view at source ↗
Figure 7
Figure 7. Figure 7: Extended plot for Section 4.2, [PITH_FULL_IMAGE:figures/full_fig_p015_7.png] view at source ↗
Figure 8
Figure 8. Figure 8: Extended plot for Section 4.3, [PITH_FULL_IMAGE:figures/full_fig_p016_8.png] view at source ↗
Figure 9
Figure 9. Figure 9: Extended plot for Section 4.5, Figure 4a: This plot represents the relationships among texture subsets for each pair of odd image (see X axis) and and reference image (legend) as human accuracy scores (see Y axis) of all participants collected in the behavioral task. Each box summa￾rizes the distribution of mean accuracies for one combination of odd source and reference source. The scatter shows the indivi… view at source ↗
Figure 10
Figure 10. Figure 10: Example of the visual stimulus screen in the experimental design. The odd in this case is [PITH_FULL_IMAGE:figures/full_fig_p019_10.png] view at source ↗
Figure 11
Figure 11. Figure 11: Illustration of the experimental flow, with time in ms. Each simulation is paced at 200ms, [PITH_FULL_IMAGE:figures/full_fig_p019_11.png] view at source ↗

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