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AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction
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Realistic scene reconstruction and view synthesis are essential for advancing autonomous driving systems by simulating safety-critical scenarios. 3D Gaussian Splatting excels in real-time rendering and static scene reconstructions but struggles with modeling driving scenarios due to complex backgrounds, dynamic objects, and sparse views. We propose AutoSplat, a framework employing Gaussian splatting to achieve highly realistic reconstructions of autonomous driving scenes. By imposing geometric constraints on Gaussians representing the road and sky regions, our method enables multi-view consistent simulation of challenging scenarios including lane changes. Leveraging 3D templates, we introduce a reflected Gaussian consistency constraint to supervise both the visible and unseen side of foreground objects. Moreover, to model the dynamic appearance of foreground objects, we estimate residual spherical harmonics for each foreground Gaussian. Extensive experiments on Pandaset and KITTI demonstrate that AutoSplat outperforms state-of-the-art methods in scene reconstruction and novel view synthesis across diverse driving scenarios. Visit our project page at https://autosplat.github.io/.
Forward citations
Cited by 4 Pith papers
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RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes
RadarSplat brings Gaussian Splatting to automotive radar, explicitly modeling multipath and receiver noise to synthesize realistic radar images and estimate occupancy.
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RoadVGGT: Road-Structure-Aware Feed-Forward Road Surface Reconstruction
A feed-forward Gaussian head on OmniVGGT plus road-plane grid fusion and structure-aware grouping reconstructs compact road surfaces that beat RoGS and AnySplat on Waymo and zero-shot nuScenes.
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Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance
A 3D Gaussian Splatting accelerator uses axis-shared rasterization and a trained MLP to replace sorting, reporting large speedups over edge GPUs with about 1 dB PSNR loss.
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CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splatting
CCL-LGS improves 3D open-vocabulary semantic segmentation by adding SAM2-based cross-view mask association and contrastive codebook learning to 3D Gaussian splatting.
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