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HDR Environment Map Estimation for Real-Time Augmented Reality

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arxiv 2011.10687 v5 pith:4HQGV2XD submitted 2020-11-21 cs.CV cs.AIcs.GRcs.LG

classification cs.CVcs.AIcs.GRcs.LG
keywords environmentreal-timeaugmentedimagemethodnetworkneuralobjects
verification ladder T0 review T1 audit T2 compute T3 formal
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We present a method to estimate an HDR environment map from a narrow field-of-view LDR camera image in real-time. This enables perceptually appealing reflections and shading on virtual objects of any material finish, from mirror to diffuse, rendered into a real physical environment using augmented reality. Our method is based on our efficient convolutional neural network architecture, EnvMapNet, trained end-to-end with two novel losses, ProjectionLoss for the generated image, and ClusterLoss for adversarial training. Through qualitative and quantitative comparison to state-of-the-art methods, we demonstrate that our algorithm reduces the directional error of estimated light sources by more than 50%, and achieves 3.7 times lower Frechet Inception Distance (FID). We further showcase a mobile application that is able to run our neural network model in under 9 ms on an iPhone XS, and render in real-time, visually coherent virtual objects in previously unseen real-world environments.

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Cited by 1 Pith paper

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  1. Towards Physically-Based Sky-Modeling

    cs.CV 2024-12 reject novelty 6.0 of 10

    AllSky, a U-Net trained on HDR sky photos with cascade exposure losses and a learned LDR-to-EDR head, improves sun-region dynamic range retention (EV ratio up to 1.12) but leaves total illumination below 46-53% of gro...

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