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GS-Hider: Hiding Messages into 3D Gaussian Splatting

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arxiv 2405.15118 v2 pith:4SKATST4 submitted 2024-05-24 cs.CV

classification cs.CV
keywords originalpointscenegaussiangs-hidermessagescloudcopyright
verification ladder T0 review T1 audit T2 compute T3 formal
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3D Gaussian Splatting (3DGS) has already become the emerging research focus in the fields of 3D scene reconstruction and novel view synthesis. Given that training a 3DGS requires a significant amount of time and computational cost, it is crucial to protect the copyright, integrity, and privacy of such 3D assets. Steganography, as a crucial technique for encrypted transmission and copyright protection, has been extensively studied. However, it still lacks profound exploration targeted at 3DGS. Unlike its predecessor NeRF, 3DGS possesses two distinct features: 1) explicit 3D representation; and 2) real-time rendering speeds. These characteristics result in the 3DGS point cloud files being public and transparent, with each Gaussian point having a clear physical significance. Therefore, ensuring the security and fidelity of the original 3D scene while embedding information into the 3DGS point cloud files is an extremely challenging task. To solve the above-mentioned issue, we first propose a steganography framework for 3DGS, dubbed GS-Hider, which can embed 3D scenes and images into original GS point clouds in an invisible manner and accurately extract the hidden messages. Specifically, we design a coupled secured feature attribute to replace the original 3DGS's spherical harmonics coefficients and then use a scene decoder and a message decoder to disentangle the original RGB scene and the hidden message. Extensive experiments demonstrated that the proposed GS-Hider can effectively conceal multimodal messages without compromising rendering quality and possesses exceptional security, robustness, capacity, and flexibility. Our project is available at: https://xuanyuzhang21.github.io/project/gshider.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. A Novel Benchmark and Dataset for Efficient 3D Gaussian Splatting with Gaussian Point Cloud Compression

    cs.GR 2025-05 conditional novelty 6.0 of 10

    GausPcgc adapts learned point cloud compression to Gaussian Splatting anchor positions, and the new GausPcc-1K dataset improves position bitrate by 8.2% over G-PCC v23 in the paper's benchmark.

  2. X-SG$^2$S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks

    cs.CR 2025-02 conditional novelty 6.0 of 10

    A single framework injects and extracts binary, image, and 3D-object watermarks into 3DGS scenes simultaneously by editing high-order spherical harmonic coefficients.

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