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Revisit Human-Scene Interaction via Space Occupancy

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arxiv 2312.02700 v2 pith:4X3WEMB3 submitted 2023-12-05 cs.CV cs.AIcs.GR

Revisit Human-Scene Interaction via Space Occupancy

classification cs.CV cs.AIcs.GR
keywords interactionoccupancydatascenesceneshuman-occupancylimitedmotion
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Human-scene Interaction (HSI) generation is a challenging task and crucial for various downstream tasks. However, one of the major obstacles is its limited data scale. High-quality data with simultaneously captured human and 3D environments is hard to acquire, resulting in limited data diversity and complexity. In this work, we argue that interaction with a scene is essentially interacting with the space occupancy of the scene from an abstract physical perspective, leading us to a unified novel view of Human-Occupancy Interaction. By treating pure motion sequences as records of humans interacting with invisible scene occupancy, we can aggregate motion-only data into a large-scale paired human-occupancy interaction database: Motion Occupancy Base (MOB). Thus, the need for costly paired motion-scene datasets with high-quality scene scans can be substantially alleviated. With this new unified view of Human-Occupancy interaction, a single motion controller is proposed to reach the target state given the surrounding occupancy. Once trained on MOB with complex occupancy layout, which is stringent to human movements, the controller could handle cramped scenes and generalize well to general scenes with limited complexity like regular living rooms. With no GT 3D scenes for training, our method can generate realistic and stable HSI motions in diverse scenarios, including both static and dynamic scenes. The project is available at https://foruck.github.io/occu-page/.

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Cited by 2 Pith papers

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