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ScrewMimic: Bimanual Imitation from Human Videos with Screw Space Projection
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Bimanual manipulation is a longstanding challenge in robotics due to the large number of degrees of freedom and the strict spatial and temporal synchronization required to generate meaningful behavior. Humans learn bimanual manipulation skills by watching other humans and by refining their abilities through play. In this work, we aim to enable robots to learn bimanual manipulation behaviors from human video demonstrations and fine-tune them through interaction. Inspired by seminal work in psychology and biomechanics, we propose modeling the interaction between two hands as a serial kinematic linkage -- as a screw motion, in particular, that we use to define a new action space for bimanual manipulation: screw actions. We introduce ScrewMimic, a framework that leverages this novel action representation to facilitate learning from human demonstration and self-supervised policy fine-tuning. Our experiments demonstrate that ScrewMimic is able to learn several complex bimanual behaviors from a single human video demonstration, and that it outperforms baselines that interpret demonstrations and fine-tune directly in the original space of motion of both arms. For more information and video results, https://robin-lab.cs.utexas.edu/ScrewMimic/
Forward citations
Cited by 3 Pith papers
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MimicDroid: In-Context Learning for Humanoid Robot Manipulation from Human Play Videos
Trained only on unlabeled human play videos, MimicDroid lets a GR1 humanoid perform new manipulation tasks from one to three demonstration videos, with roughly twice the real-world success of prior video-conditioned methods.
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Learning Forward & Reverse Skills from a Single Unfinished Demonstration for Constrained Manipulation Tasks
A single, possibly unfinished demonstration suffices to learn both forward and reverse execution of constrained manipulation by encoding contact motion as screw primitives.
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ImMimic: Cross-Domain Imitation from Human Videos via Mapping and Interpolation
A co-training framework that maps retargeted human hand trajectories to robot demonstrations with dynamic time warping and MixUp interpolation improves robot manipulation success rates and smoothness across four embodiments.
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