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GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping

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arxiv 2403.09637 v1 pith:6MX4L56Q submitted 2024-03-14 cs.RO cs.CV

classification cs.ROcs.CV
keywords languagegaussiangaussiangraspergraspsplattingaccuratelyemploysenables
verification ladder T0 review T1 audit T2 compute T3 formal
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Constructing a 3D scene capable of accommodating open-ended language queries, is a pivotal pursuit, particularly within the domain of robotics. Such technology facilitates robots in executing object manipulations based on human language directives. To tackle this challenge, some research efforts have been dedicated to the development of language-embedded implicit fields. However, implicit fields (e.g. NeRF) encounter limitations due to the necessity of processing a large number of input views for reconstruction, coupled with their inherent inefficiencies in inference. Thus, we present the GaussianGrasper, which utilizes 3D Gaussian Splatting to explicitly represent the scene as a collection of Gaussian primitives. Our approach takes a limited set of RGB-D views and employs a tile-based splatting technique to create a feature field. In particular, we propose an Efficient Feature Distillation (EFD) module that employs contrastive learning to efficiently and accurately distill language embeddings derived from foundational models. With the reconstructed geometry of the Gaussian field, our method enables the pre-trained grasping model to generate collision-free grasp pose candidates. Furthermore, we propose a normal-guided grasp module to select the best grasp pose. Through comprehensive real-world experiments, we demonstrate that GaussianGrasper enables robots to accurately query and grasp objects with language instructions, providing a new solution for language-guided manipulation tasks. Data and codes can be available at https://github.com/MrSecant/GaussianGrasper.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Multimodal Human-Intent Modeling for Contextual Robot-to-Human Handovers of Arbitrary Objects

    cs.RO 2025-08 conditional novelty 5.0 of 10

    A gaze-plus-language pipeline enables a robot to select tabletop objects from a remote user's monitor and generate human-aware grasps for handover, with real-world tests on YCB objects.

  2. Re$^3$Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation

    cs.RO 2025-02 conditional novelty 5.0 of 10

    A reconstruction and neural-rendering pipeline converts real tabletop scenes into photorealistic robot simulations, and policies trained only on simulated data transfer zero-shot to the real robot with an average succ...

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