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Forcing quasirandomness with 4-point permutations

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arxiv 2407.06869 v1 pith:ABXNM6YM submitted 2024-07-09 math.CO cs.DM

classification math.COcs.DM
keywords permutationspointquasirandom-forcingknownobjectpermutationquasirandomrandom
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A combinatorial object is said to be quasirandom if it exhibits certain properties that are typically seen in a truly random object of the same kind. It is known that a permutation is quasirandom if and only if the pattern density of each of the twenty-four 4-point permutations is close to 1/24, which is its expected value in a random permutation. In other words, the set of all twenty-four 4-point permutations is quasirandom-forcing. Moreover, it is known that there exist sets of eight 4-point permutations that are also quasirandom-forcing. Breaking the barrier of linear dependency of perturbation gradients, we show that every quasirandom-forcing set of 4-point permutations must have cardinality at least five.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Sidorenko property and forcing in regular tournaments

    math.CO 2026-02 conditional novelty 7.0 of 10

    For nearly regular tournaments, a tournament has the Sidorenko property exactly when it is transitive or a blow-up of the cyclic triangle whose three parts are transitive.

  2. Fuzzy latin squares and balanced permutation pattern statistics

    math.CO 2026-08 conditional novelty 6.0 of 10

    For sufficiently large n, ordinary latin squares span the whole space of fuzzy latin squares, and the paper nearly classifies four-term vanishing and six-term non-vanishing examples.

  3. Forcing Quasirandomness in a Regular Tournament

    math.CO 2025-01 conditional novelty 6.0 of 10

    All tournaments on at most five vertices that force quasirandomness in nearly regular tournaments are classified: eleven force it and nine do not.

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