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BehAVE: Behaviour Alignment of Video Game Encodings

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arxiv 2402.01335 v3 pith:BBJHW5FX submitted 2024-02-02 cs.CV cs.AI

classification cs.CVcs.AI
keywords behavegamesvideorandomisationdomaingamemodelsacross
verification ladder T0 review T1 audit T2 compute T3 formal
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Domain randomisation enhances the transferability of vision models across visually distinct domains with similar content. However, current methods heavily depend on intricate simulation engines, hampering feasibility and scalability. This paper introduces BehAVE, a video understanding framework that utilises existing commercial video games for domain randomisation without accessing their simulation engines. BehAVE taps into the visual diversity of video games for randomisation and uses textual descriptions of player actions to align videos with similar content. We evaluate BehAVE across 25 first-person shooter (FPS) games using various video and text foundation models, demonstrating its robustness in domain randomisation. BehAVE effectively aligns player behavioural patterns and achieves zero-shot transfer to multiple unseen FPS games when trained on just one game. In a more challenging scenario, BehAVE enhances the zero-shot transferability of foundation models to unseen FPS games, even when trained on a game of a different genre, with improvements of up to 22%. BehAVE is available online at https://github.com/nrasajski/BehAVE.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report

    cs.LG 2024-12 unverdicted novelty 1.0 of 10

    An exploratory report curating five promising AI-for-gaming research avenues, with no original findings.

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