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arxiv: 2103.06431 · v1 · pith:BK5BCXQWnew · submitted 2021-03-11 · 💻 cs.SE

A Survey of Video Game Testing

classification 💻 cs.SE
keywords testinggamequalitycurrentdevelopersgameshoweverknowledge
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Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of our knowledge, little is known about video-game testing. In this paper, we want to understand how game developers perform game testing. We investigate, through a survey, the academic and gray literature to identify and report on existing testing processes and how they could automate them. We found that game developers rely, almost exclusively, upon manual play-testing and the testers' intrinsic knowledge. We conclude that current testing processes fall short because of their lack of automation, which seems to be the natural next step to improve the quality of games while maintaining costs. However, the current game-testing techniques may not generalize to different types of games.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CA2: Code-Aware Agent for Automated Game Testing

    cs.SE 2026-05 unverdicted novelty 6.0

    CA2 integrates call stack information into RL agents for game testing and shows consistent gains over baselines that ignore code signals.