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GFlow: Recovering 4D World from Monocular Video

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arxiv 2405.18426 v2 pith:BUBUNX3J submitted 2024-05-28 cs.CV cs.AI

classification cs.CVcs.AI
keywords gflowcameravideopointsmonocularposesworldcontent
verification ladder T0 review T1 audit T2 compute T3 formal
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Recovering 4D world from monocular video is a crucial yet challenging task. Conventional methods usually rely on the assumptions of multi-view videos, known camera parameters, or static scenes. In this paper, we relax all these constraints and tackle a highly ambitious but practical task: With only one monocular video without camera parameters, we aim to recover the dynamic 3D world alongside the camera poses. To solve this, we introduce GFlow, a new framework that utilizes only 2D priors (depth and optical flow) to lift a video to a 4D scene, as a flow of 3D Gaussians through space and time. GFlow starts by segmenting the video into still and moving parts, then alternates between optimizing camera poses and the dynamics of the 3D Gaussian points. This method ensures consistency among adjacent points and smooth transitions between frames. Since dynamic scenes always continually introduce new visual content, we present prior-driven initialization and pixel-wise densification strategy for Gaussian points to integrate new content. By combining all those techniques, GFlow transcends the boundaries of 4D recovery from causal videos; it naturally enables tracking of points and segmentation of moving objects across frames. Additionally, GFlow estimates the camera poses for each frame, enabling novel view synthesis by changing camera pose. This capability facilitates extensive scene-level or object-level editing, highlighting GFlow's versatility and effectiveness. Visit our project page at: https://littlepure2333.github.io/GFlow

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  2. Seeing World Dynamics in a Nutshell

    cs.CV 2025-02 conditional novelty 6.0 of 10

    NutWorld is a feed-forward model that represents a monocular video as structured dynamic 3D Gaussians in a canonical orthographic space, trained with depth and flow priors.

  3. Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering

    cs.CV 2025-10 conditional novelty 5.0 of 10

    UGSDF achieves state-of-the-art novel-view rendering of dynamic urban objects without LiDAR or 3D motion annotations by jointly optimizing SDFs and 3D Gaussians under 2D depth and point-tracking priors.

  4. Enhanced Velocity Field Modeling for Gaussian Video Reconstruction

    cs.CV 2025-07 conditional novelty 5.0 of 10

    Velocity field rendering with flow-based losses and flow-assisted densification lifts dynamic Gaussian novel-view PSNR by about 2.5 dB on Nvidia-long and Neu3D.

  5. Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priors

    cs.CV 2025-06 conditional novelty 5.0 of 10

    A test-time optimization method that jointly fits deformable per-object 3D Gaussians with object-centric diffusion priors to generate 4D scenes and point tracks from monocular multi-object videos.

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