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DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstruction
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DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstruction
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Reconstructing intricate, ever-changing environments remains a central ambition in computer vision, yet existing solutions often crumble before the complexity of real-world dynamics. We present DynaSplat, an approach that extends Gaussian Splatting to dynamic scenes by integrating dynamic-static separation and hierarchical motion modeling. First, we classify scene elements as static or dynamic through a novel fusion of deformation offset statistics and 2D motion flow consistency, refining our spatial representation to focus precisely where motion matters. We then introduce a hierarchical motion modeling strategy that captures both coarse global transformations and fine-grained local movements, enabling accurate handling of intricate, non-rigid motions. Finally, we integrate physically-based opacity estimation to ensure visually coherent reconstructions, even under challenging occlusions and perspective shifts. Extensive experiments on challenging datasets reveal that DynaSplat not only surpasses state-of-the-art alternatives in accuracy and realism but also provides a more intuitive, compact, and efficient route to dynamic scene reconstruction.
Forward citations
Cited by 3 Pith papers
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Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty
GraphiXS is a new probabilistic graphical framework that augments 4D Gaussian Splatting to systematically handle multiple types of data uncertainty such as view sparsity and missing frames.
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Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty
GraphiXS is a MAP-based probabilistic re-framing of 4D Gaussian Splatting whose hand-designed priors improve robustness to sparse, unsynchronized, and faulty camera data (N3DV gains of roughly 0.1–0.9 dB PSNR).
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Does it matter which Gaussians you pick in 4D Gaussian streaming?
A reinforcement-learned plug-in sampler can match or beat IGS@8192 quality on N3DV and MeetingRoom using as few as 256 anchors while reducing per-frame time.
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