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VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis

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arxiv 2311.05289 v2 pith:CE66UIG4 submitted 2023-11-09 cs.CV cs.RO

VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis

classification cs.CV cs.RO
keywords indoorviewrenderingsynthesisvoxnerfapproachcomputationalexisting
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant computational resources for both training and rendering, and they frequently result in suboptimal 3D representations due to insufficient geometric structuring. To address these limitations, we introduce VoxNeRF, a novel approach that utilizes easy-to-obtain geometry priors to enhance both the quality and efficiency of neural indoor reconstruction and novel view synthesis. We propose an efficient voxel-guided sampling technique that allocates computational resources selectively to the most relevant segments of rays based on a voxel-encoded geometry prior, significantly reducing training and rendering time. Additionally, we incorporate a robust depth loss to improve reconstruction and rendering quality in sparse view settings. Our approach is validated with extensive experiments on ScanNet and ScanNet++ where VoxNeRF outperforms existing state-of-the-art methods and establishes a new benchmark for indoor immersive interpolation and extrapolation settings.

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