What Makes for a Good Stereoscopic Image?
Reviewed by Pith T0 review T1 audit T2 compute T3 formal T4 kernel pith:CEY6P6KHrecord.jsonopen to challenge →
read the original abstract
With rapid advancements in virtual reality (VR) headsets, effectively measuring stereoscopic quality of experience (SQoE) has become essential for delivering immersive and comfortable 3D experiences. However, most existing stereo metrics focus on isolated aspects of the viewing experience such as visual discomfort or image quality, and have traditionally faced data limitations. To address these gaps, we present SCOPE (Stereoscopic COntent Preference Evaluation), a new dataset comprised of real and synthetic stereoscopic images featuring a wide range of common perceptual distortions and artifacts. The dataset is labeled with preference annotations collected on a VR headset, with our findings indicating a notable degree of consistency in user preferences across different headsets. Additionally, we present iSQoE, a new model for stereo quality of experience assessment trained on our dataset. We show that iSQoE aligns better with human preferences than existing methods when comparing mono-to-stereo conversion methods.
This paper has not been read by Pith yet.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.