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AMG: Avatar Motion Guided Video Generation

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arxiv 2409.01502 v1 pith:FTNPCRL6 submitted 2024-09-02 cs.CV cs.AIcs.GR

classification cs.CVcs.AIcs.GR
keywords humangenerationvideocontrolvideosavatarbackgroundcamera
verification ladder T0 review T1 audit T2 compute T3 formal
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Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and sensitivity to visual artifacts. The extensively studied 2D media generation methods take advantage of massive human media datasets, but struggle with 3D-aware control; whereas 3D avatar-based approaches, while offering more freedom in control, lack photorealism and cannot be harmonized seamlessly with background scene. We propose AMG, a method that combines the 2D photorealism and 3D controllability by conditioning video diffusion models on controlled rendering of 3D avatars. We additionally introduce a novel data processing pipeline that reconstructs and renders human avatar movements from dynamic camera videos. AMG is the first method that enables multi-person diffusion video generation with precise control over camera positions, human motions, and background style. We also demonstrate through extensive evaluation that it outperforms existing human video generation methods conditioned on pose sequences or driving videos in terms of realism and adaptability.

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  1. Populate-A-Scene: Affordance-Aware Human Video Generation

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A fine-tuned text-to-video model inserts a person into a scene and generates an interaction video without bounding boxes or pose input, and its attention maps reveal a latent sense of affordance.

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