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Offline Visual Representation Learning for Embodied Navigation
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How should we learn visual representations for embodied agents that must see and move? The status quo is tabula rasa in vivo, i.e. learning visual representations from scratch while also learning to move, potentially augmented with auxiliary tasks (e.g. predicting the action taken between two successive observations). In this paper, we show that an alternative 2-stage strategy is far more effective: (1) offline pretraining of visual representations with self-supervised learning (SSL) using large-scale pre-rendered images of indoor environments (Omnidata), and (2) online finetuning of visuomotor representations on specific tasks with image augmentations under long learning schedules. We call this method Offline Visual Representation Learning (OVRL). We conduct large-scale experiments - on 3 different 3D datasets (Gibson, HM3D, MP3D), 2 tasks (ImageNav, ObjectNav), and 2 policy learning algorithms (RL, IL) - and find that the OVRL representations lead to significant across-the-board improvements in state of art, on ImageNav from 29.2% to 54.2% (+25% absolute, 86% relative) and on ObjectNav from 18.1% to 23.2% (+5.1% absolute, 28% relative). Importantly, both results were achieved by the same visual encoder generalizing to datasets that were not seen during pretraining. While the benefits of pretraining sometimes diminish (or entirely disappear) with long finetuning schedules, we find that OVRL's performance gains continue to increase (not decrease) as the agent is trained for 2 billion frames of experience.
Forward citations
Cited by 3 Pith papers
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FeudalNav: A Simple Framework for Visual Navigation
FeudalNav decomposes visual navigation into hierarchical levels with a visual-similarity latent memory, delivering competitive Habitat AI results without any odometry.
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SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models
SplatSearch combines sparse-view 3D Gaussian Splatting, multi-view diffusion inpainting, and semantic/visual frontier scoring to achieve viewpoint-invariant instance image-goal navigation in unknown environments.
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What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework
In modular RL-based object-goal navigation, perception quality and test-time strategies dominate performance; policy architecture and observation-space choices contribute little under the tested settings.
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