Pith. sign in

REVIEW 10 cited by

Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2309.13101 v2 pith:IBV3XQLC submitted 2023-09-22 cs.CV

classification cs.CV
keywords renderingdynamicgaussiansdeformableimplicitmethodsreal-timescene
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently struggle to capture the intricate details of objects in the scene. Furthermore, implicit methods have difficulty achieving real-time rendering in general dynamic scenes, limiting their use in a variety of tasks. To address the issues, we propose a deformable 3D Gaussians Splatting method that reconstructs scenes using 3D Gaussians and learns them in canonical space with a deformation field to model monocular dynamic scenes. We also introduce an annealing smoothing training mechanism with no extra overhead, which can mitigate the impact of inaccurate poses on the smoothness of time interpolation tasks in real-world datasets. Through a differential Gaussian rasterizer, the deformable 3D Gaussians not only achieve higher rendering quality but also real-time rendering speed. Experiments show that our method outperforms existing methods significantly in terms of both rendering quality and speed, making it well-suited for tasks such as novel-view synthesis, time interpolation, and real-time rendering.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 13 citations worldwide. Full citation record

  1. Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window

    cs.CV 2026-07 conditional novelty 6.0 of 10

    FutureSurf, a new benchmark for held-out future surface reconstruction, shows deformation-MLP methods leave a 2-6.6× future-surface gap while rendering quality stays flat.

  2. VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation

    cs.CV 2025-12 conditional novelty 6.0 of 10

    A vision-language model writes a simulation program—grounded by segmentation and 3D tools—that predicts physically plausible futures from an image and caption, outperforming video generators on modified benchmarks.

  3. HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A deformable Gaussian splatting framework with hierarchical rigid, skeleton-driven, and flow-based warping reconstructs dynamic scenes from long video captures with fast training and rendering.

  4. VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A training-only Gaussian splatting loss, which renders predicted 3D semantics and motion into 2D camera views, improves semantic occupancy and scene flow prediction across several camera-based models.

  5. FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A dynamic-scene representation where Gaussian primitives live freely in 4D space-time with linear motion and Gaussian time windows achieves state-of-the-art novel-view quality on complex-motion benchmarks.

  6. Hi-Dyna Graph: Hierarchical Dynamic Scene Graph for Robotic Autonomy in Human-Centric Environments

    cs.RO 2025-05 conditional novelty 6.0 of 10

    A service robot fuses a global static scene graph with live local relation graphs and uses an LLM to reason, enabling autonomous delivery and cleanup in dynamic buildings.

  7. SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction

    cs.GR 2025-07 conditional novelty 5.0 of 10

    SD-GS combines anchor-based 3D Gaussians with a deformation field and a deformation-aware densification strategy to reconstruct dynamic scenes more compactly and faster than prior 4D Gaussian methods.

  8. Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priors

    cs.CV 2025-06 conditional novelty 5.0 of 10

    A test-time optimization method that jointly fits deformable per-object 3D Gaussians with object-centric diffusion priors to generate 4D scenes and point tracks from monocular multi-object videos.

  9. DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes

    cs.CV 2025-08 conditional novelty 4.0 of 10

    DrivingGaussian++ reconstructs dynamic surround-view driving scenes and performs training-free multi-task editing (weather, texture, object manipulation) using Gaussians, diffusion models, and LLM-generated trajectories.

  10. SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decomposition

    cs.CV 2025-08 unverdicted novelty 4.0 of 10

    SplitGaussian reconstructs dynamic 3D scenes from monocular video by decomposing Gaussians into a rigid static branch and a deformable dynamic branch, claiming better motion separation and rendering quality than prior...

Pith tools