pith. sign in

arxiv: 2606.22091 · v1 · pith:IQJBMQ2Gnew · submitted 2026-06-20 · 💻 cs.RO

ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses Only

Pith reviewed 2026-06-26 11:57 UTC · model grok-4.3

classification 💻 cs.RO
keywords 3D Gaussian Splattingscene reconstructionself-supervised learningnovel view synthesisRGB and poses onlyrobotics mappingreal-time reconstruction
0
0 comments X

The pith

ACEsplat reconstructs 3D Gaussian scenes from RGB images and camera poses alone without external geometric priors.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper introduces a pipeline that builds high-fidelity 3D scene models using only photographs and the camera positions from which they were taken. Standard approaches require separate 3D point clouds or depth maps that take extra time and equipment to produce. The method first runs a self-supervised module that learns scene coordinates directly from the input images and poses to create an internal geometry estimate. This estimate then initializes 3D Gaussian points that are further optimized for rendering. The entire process finishes in 15 to 25 minutes on a single GPU while delivering image quality competitive with methods that use additional 3D data.

Core claim

ACEsplat uses a two-stage pipeline where a self-supervised scene coordinate regression module first builds an internal geometry prior from RGB images and poses in 4-5 minutes, then fuses these with a lightweight Gaussian initialization head for per-scene 3DGS optimization, achieving 29.11 dB PSNR on Wayspots with real-time SLAM poses and 33.20 dB on Cambridge Landmarks with SfM-refined poses while completing the full reconstruction in 15-25 minutes without external 3D priors.

What carries the argument

The two-stage pipeline of self-supervised scene coordinate regression that supplies geometry priors to a lightweight Gaussian initialization head before 3D Gaussian Splatting optimization.

Load-bearing premise

The self-supervised scene coordinate regression produces an internal geometry prior accurate enough to support effective Gaussian initialization and optimization.

What would settle it

Evaluating the full pipeline on a held-out scene collection where the scene coordinate regression outputs show average errors exceeding 10 cm and checking whether final PSNR drops below 25 dB would test the central claim.

Figures

Figures reproduced from arXiv: 2606.22091 by Dikai Fan, Fei Qiao, Handong Yao, Haohua Que, Haojia Gao, Mingkai Liu, Qian Zhang, Ruopeng Zhang, Tianle Zhu, Xianliang Huang.

Figure 1
Figure 1. Figure 1: Overview of the ACEsplat pipeline. Given RGB images and camera poses, ACEsplat first uses an ACE-based self-supervised scene coordinate regression (SCR) module to produce an SCR-derived internal geometry prior (scene coordinates / point cloud) together with image feature descriptors. These geometry priors and features are concatenated and fed into a Gaussian attribute initialization head to initialize 3D G… view at source ↗
Figure 3
Figure 3. Figure 3: Qualitative results on the Cambridge Landmarks dataset. ACEsplat achieves strong static-view rendering quality on large-scale scenes using SCR-derived geometric priors and SfM-refined poses [PITH_FULL_IMAGE:figures/full_fig_p005_3.png] view at source ↗
Figure 4
Figure 4. Figure 4: Runtime vs. rendering quality on Cambridge Landmarks (ACEsplat vs. SfM+3DGS). At every runtime budget ACEsplat attains higher PSNR than the SfM+3DGS pipeline and reaches strong quality within a few minutes of per-scene optimization, avoiding the lengthy SfM feature￾extraction and matching stages. The plotted SfM+3DGS configuration and runtime accounting are detailed in Sec. IV-A. that higher localization a… view at source ↗
Figure 2
Figure 2. Figure 2: Qualitative results on the Wayspots dataset with real￾time SLAM poses. Given single RGB inputs and SLAM poses, ACEsplat reconstructs high-fidelity static views across diverse outdoor scenes. B. Static-View Rendering 1) Wayspots: Rendering with Real-time SLAM Poses: Real-time SLAM poses are often noisy in challenging out￾door environments, which directly affects reprojection-based SCR training and the quali… view at source ↗
Figure 5
Figure 5. Figure 5: Qualitative comparison on RealEstate10K (sparse-view novel view synthesis). Given two input views (left), ACEsplat produces compet￾itive novel-view renderings and preserves scene structure more faithfully than several prior sparse-view methods [13], [14], [42] [PITH_FULL_IMAGE:figures/full_fig_p006_5.png] view at source ↗
Figure 6
Figure 6. Figure 6: High-resolution novel view synthesis on RealEstate10K. ACEsplat maintains fine details and color fidelity on upscaled scenes (input / ground truth / rendered view). provides a practical RGB+pose-only per-scene alternative with competitive fidelity and short single-GPU adaptation time. Qualitative results in [PITH_FULL_IMAGE:figures/full_fig_p006_6.png] view at source ↗
Figure 7
Figure 7. Figure 7: Ablation on geometric priors for sparse-view novel view synthe￾sis. ACE-based SCR priors produce more consistent geometry and higher￾fidelity renderings than monocular-depth-based priors from ZoeDepth [25]. 1) High-resolution scenarios: On upscaled RealEstate10K images at 360 × 640, ACEsplat preserves fine details and color consistency ( [PITH_FULL_IMAGE:figures/full_fig_p006_7.png] view at source ↗
Figure 9
Figure 9. Figure 9: On-robot localization demo. ACE/SCR-based localization component successfully estimates camera pose on a wheeled mobile robot with monocular camera. only for evaluation), which discourages view-inconsistent appearance; a systematic study of SH-degree scheduling is left to future work. (ii) SCR failure modes. Because the SCR prior is learned from reprojection, it can be unreliable in textureless or highly r… view at source ↗
read the original abstract

Per-scene 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, but practical robotic and AR scene capture pipelines often depend on external geometric initialization (e.g., SfM point clouds or depth estimates), which can be slow and brittle in on-site deployment. We present ACEsplat, a fast per-scene optimization framework that reconstructs 3D Gaussian representations from RGB images and camera poses only, without requiring external 3D priors (e.g., precomputed SfM models or supervised depth maps). ACEsplat uses a two-stage pipeline: (1) a self-supervised scene coordinate regression (SCR) module builds an internal geometry prior within 4--5 minutes; (2) SCR features and coordinate priors are fused by a lightweight Gaussian initialization head, followed by per-scene 3DGS optimization. On static-view rendering, ACEsplat achieves 29.11 dB PSNR on Wayspots with real-time SLAM poses and 33.20 dB on Cambridge Landmarks with SfM-refined poses. On RealEstate10K sparse-view novel view synthesis, it achieves competitive image fidelity under a challenging 2-view setting. ACEsplat completes scene-specific SCR mapping and 3DGS reconstruction within 15--25 minutes on a single GPU, making it a practical RGB+pose-only solution for rapid scene setup in robotics and mixed-reality applications.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

0 major / 2 minor

Summary. The paper presents ACEsplat, a two-stage per-scene optimization framework for 3D Gaussian Splatting (3DGS) reconstruction from RGB images and camera poses only, without external 3D priors. Stage 1 employs a self-supervised scene coordinate regression (SCR) module to build an internal geometry prior in 4-5 minutes. Stage 2 fuses SCR features and coordinate priors via a lightweight Gaussian initialization head, followed by 3DGS optimization. Reported results include 29.11 dB PSNR on Wayspots (real-time SLAM poses), 33.20 dB on Cambridge Landmarks (SfM-refined poses), competitive performance on RealEstate10K under 2-view settings, and total runtime of 15-25 minutes on a single GPU.

Significance. If the central results hold, the work offers a practical advance for robotic and AR scene capture by removing dependence on slow or brittle external geometric initializations such as SfM point clouds or supervised depth. The concrete PSNR and timing numbers on standard benchmarks, combined with the RGB+pose-only constraint, position the method as a potential enabler for rapid on-site deployment.

minor comments (2)
  1. Abstract: the reported PSNR figures (29.11 dB, 33.20 dB) would be strengthened by inclusion of per-scene standard deviations or error bars to convey variability.
  2. The manuscript should provide explicit details on the self-supervised loss terms and training schedule of the SCR module (e.g., in the methods section) to support reproducibility of the geometry prior.

Simulated Author's Rebuttal

0 responses · 0 unresolved

We sincerely thank the referee for their careful review and for recommending minor revision. We appreciate the positive evaluation of the significance of our work on ACEsplat for practical robotic and AR applications. The referee summary accurately describes the method and results. Since the report does not list any major comments, we have no specific rebuttals to provide. We will incorporate any minor comments into the revised manuscript.

Circularity Check

0 steps flagged

No significant circularity detected

full rationale

The paper presents a two-stage pipeline: self-supervised SCR from RGB+poses to build an internal geometry prior, followed by fusion into a Gaussian initialization head and 3DGS optimization. No equations, fitted parameters, or self-citations are quoted that reduce any claimed prediction or result to its inputs by construction. Reported PSNR and timing figures are empirical outcomes on external benchmarks (Wayspots, Cambridge Landmarks, RealEstate10K), not forced equivalences. The central claim remains independent of the input data by the paper's own description.

Axiom & Free-Parameter Ledger

0 free parameters · 0 axioms · 0 invented entities

Only the abstract is available; it does not expose the internal equations, loss functions, or architectural assumptions of the SCR module or Gaussian head, preventing enumeration of free parameters, axioms, or invented entities.

pith-pipeline@v0.9.1-grok · 5819 in / 1209 out tokens · 36430 ms · 2026-06-26T11:57:42.262506+00:00 · methodology

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Reference graph

Works this paper leans on

42 extracted references · 3 linked inside Pith

  1. [1]

    3d gaussian splatting for real-time radiance field rendering

    B. Kerbl, G. Kopanas, T. Leimk ¨uhler, and G. Drettakis, “3d gaussian splatting for real-time radiance field rendering.”ACM Trans. Graph., vol. 42, no. 4, pp. 139–1, 2023

  2. [2]

    A survey of augmented reality,

    R. T. Azuma, “A survey of augmented reality,”Presence: teleoperators & virtual environments, vol. 6, no. 4, pp. 355–385, 1997

  3. [3]

    Jerald,The VR book: Human-centered design for virtual reality

    J. Jerald,The VR book: Human-centered design for virtual reality. Morgan & Claypool, 2015

  4. [4]

    Augmented reality: An overview and five directions for ar in education,

    S. C.-Y . Yuen, G. Yaoyuneyong, and E. Johnson, “Augmented reality: An overview and five directions for ar in education,”Journal of Educational Technology Development and Exchange (JETDE), vol. 4, no. 1, p. 11, 2011

  5. [5]

    Sharednerf: Leveraging photorealistic and view-dependent rendering for real-time and remote collaboration,

    M. Sakashita, B. Thoravi Kumaravel, N. Marquardt, and A. D. Wilson, “Sharednerf: Leveraging photorealistic and view-dependent rendering for real-time and remote collaboration,” inProceedings of the 2024 CHI Conference on Human Factors in Computing Systems, 2024, pp. 1–14

  6. [6]

    The impact of virtual, augmented and mixed reality technologies on the customer experi- ence,

    C. Flavi ´an, S. Ib ´a˜nez-S´anchez, and C. Or ´us, “The impact of virtual, augmented and mixed reality technologies on the customer experi- ence,”Journal of business research, vol. 100, pp. 547–560, 2019

  7. [7]

    Online virtual exhibitions: Concepts and design consider- ations,

    S. Foo, “Online virtual exhibitions: Concepts and design consider- ations,”DESIDOC Journal of Library & Information Technology, vol. 28, no. 4, pp. 22–34, 2008

  8. [8]

    Structure-from-motion revisited,

    J. L. Schonberger and J.-M. Frahm, “Structure-from-motion revisited,” inProceedings of the IEEE conference on computer vision and pattern recognition, 2016, pp. 4104–4113

  9. [9]

    Photo tourism: exploring photo collections in 3d,

    N. Snavely, S. M. Seitz, and R. Szeliski, “Photo tourism: exploring photo collections in 3d,” inACM siggraph 2006 papers. ACM, 2006, pp. 835–846

  10. [10]

    Visualsfm: A visual structure from motion system,

    C. Wuet al., “Visualsfm: A visual structure from motion system,” Proceedings of the 2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops), 2011

  11. [11]

    Mvsplat: Efficient 3d gaussian splatting from sparse multi-view images,

    Y . Chen, H. Xu, C. Zheng, B. Zhuang, M. Pollefeys, A. Geiger, T.-J. Cham, and J. Cai, “Mvsplat: Efficient 3d gaussian splatting from sparse multi-view images,” inEuropean Conference on Computer Vision. Springer, 2024, pp. 370–386

  12. [12]

    pixelsplat: 3d gaussian splats from image pairs for scalable generalizable 3d recon- struction,

    D. Charatan, S. L. Li, A. Tagliasacchi, and V . Sitzmann, “pixelsplat: 3d gaussian splats from image pairs for scalable generalizable 3d recon- struction,” inProceedings of the IEEE/CVF conference on computer vision and pattern recognition, 2024, pp. 19 457–19 467

  13. [13]

    Learning to render novel views from wide-baseline stereo pairs,

    Y . Du, C. Smith, A. Tewari, and V . Sitzmann, “Learning to render novel views from wide-baseline stereo pairs,” inProceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023, pp. 4970–4980

  14. [14]

    Generalizable patch- based neural rendering,

    M. Suhail, C. Esteves, L. Sigal, and A. Makadia, “Generalizable patch- based neural rendering,” inEuropean Conference on Computer Vision. Springer, 2022, pp. 156–174

  15. [15]

    Accelerated coordi- nate encoding: Learning to relocalize in minutes using rgb and poses,

    E. Brachmann, T. Cavallari, and V . A. Prisacariu, “Accelerated coordi- nate encoding: Learning to relocalize in minutes using rgb and poses,” inCVPR, 2023

  16. [16]

    Map-free visual relocalization: Metric pose relative to a single image,

    E. Arnold, J. Wynn, S. Vicente, G. Garcia-Hernando, ´A. Monszpart, V . A. Prisacariu, D. Turmukhambetov, and E. Brachmann, “Map-free visual relocalization: Metric pose relative to a single image,” inECCV, 2022

  17. [17]

    Posenet: A convolutional network for real-time 6-dof camera relocalization,

    A. Kendall, M. Grimes, and R. Cipolla, “Posenet: A convolutional network for real-time 6-dof camera relocalization,” inProceedings of the IEEE international conference on computer vision, 2015, pp. 2938–2946

  18. [18]

    Stereo magnification: Learning view synthesis using multiplane images,

    T. Zhou, R. Tucker, J. Flynn, G. Fyffe, and N. Snavely, “Stereo magnification: Learning view synthesis using multiplane images,” arXiv preprint arXiv:1805.09817, 2018

  19. [19]

    Pointnet: Deep learning on point sets for 3d classification and segmentation,

    C. R. Qi, H. Su, K. Mo, and L. J. Guibas, “Pointnet: Deep learning on point sets for 3d classification and segmentation,” inProceedings of the IEEE conference on computer vision and pattern recognition, 2017, pp. 652–660

  20. [20]

    Dust3r: Geometric 3d vision made easy,

    S. Wang, V . Leroy, Y . Cabon, B. Chidlovskii, and J. Revaud, “Dust3r: Geometric 3d vision made easy,” inProceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024, pp. 20 697–20 709

  21. [21]

    Vggt: Visual geometry grounded transformer,

    J. Wang, M. Chen, N. Karaev, A. Vedaldi, C. Rupprecht, and D. Novotny, “Vggt: Visual geometry grounded transformer,” inPro- ceedings of the Computer Vision and Pattern Recognition Conference, 2025, pp. 5294–5306

  22. [22]

    Scene coordinate regression forests for camera relocalization in rgb-d images,

    J. Shotton, B. Glocker, C. Zach, S. Izadi, A. Criminisi, and A. Fitzgib- bon, “Scene coordinate regression forests for camera relocalization in rgb-d images,” inProceedings of the IEEE conference on computer vision and pattern recognition, 2013, pp. 2930–2937

  23. [23]

    Dsac-differentiable ransac for camera localization,

    E. Brachmann, A. Krull, S. Nowozin, J. Shotton, F. Michel, S. Gumhold, and C. Rother, “Dsac-differentiable ransac for camera localization,” inProceedings of the IEEE conference on computer vision and pattern recognition, 2017, pp. 6684–6692

  24. [24]

    Visual camera re-localization from rgb and rgb-d images using dsac,

    E. Brachmann and C. Rother, “Visual camera re-localization from rgb and rgb-d images using dsac,”IEEE transactions on pattern analysis and machine intelligence, vol. 44, no. 9, pp. 5847–5865, 2021

  25. [25]

    Zoedepth: Zero-shot transfer by combining relative and metric depth,

    S. F. Bhat, R. Birkl, D. Wofk, P. Wonka, and M. M ¨uller, “Zoedepth: Zero-shot transfer by combining relative and metric depth,”arXiv preprint arXiv:2302.12288, 2023

  26. [26]

    Depth anything: Unleashing the power of large-scale unlabeled data,

    L. Yang, B. Kang, Z. Huang, X. Xu, J. Feng, and H. Zhao, “Depth anything: Unleashing the power of large-scale unlabeled data,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024, pp. 10 371–10 381

  27. [27]

    Depthsplat: Connecting gaussian splatting and depth,

    A. Geiger, M. Pollefeys, D. Barath, H. Blum, F. Wang, S. Peng, and H. Xu, “Depthsplat: Connecting gaussian splatting and depth,” 2024

  28. [28]

    Lgm: Large multi-view gaussian model for high-resolution 3d content creation,

    J. Tang, Z. Chen, X. Chen, T. Wang, G. Zeng, and Z. Liu, “Lgm: Large multi-view gaussian model for high-resolution 3d content creation,” in European Conference on Computer Vision. Springer, 2024, pp. 1–18

  29. [29]

    Grm: Large gaussian reconstruction model for efficient 3d reconstruction and generation,

    Y . Xu, Z. Shi, W. Yifan, H. Chen, C. Yang, S. Peng, Y . Shen, and G. Wetzstein, “Grm: Large gaussian reconstruction model for efficient 3d reconstruction and generation,” inEuropean Conference on Computer Vision. Springer, 2024, pp. 1–20

  30. [30]

    Gs-lrm: Large reconstruction model for 3d gaussian splatting,

    K. Zhang, S. Bi, H. Tan, Y . Xiangli, N. Zhao, K. Sunkavalli, and Z. Xu, “Gs-lrm: Large reconstruction model for 3d gaussian splatting,” inEuropean Conference on Computer Vision. Springer, 2024, pp. 1– 19

  31. [31]

    Colmap-free 3d gaussian splatting,

    Y . Fu, S. Liu, A. Kulkarni, J. Kautz, A. A. Efros, and X. Wang, “Colmap-free 3d gaussian splatting,” inProceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024

  32. [32]

    No pose, no problem: Surprisingly simple 3d gaussian splats from sparse unposed images,

    B. Ye, S. Liu, H. Xu, X. Li, M. Pollefeys, M.-H. Yang, and S. Peng, “No pose, no problem: Surprisingly simple 3d gaussian splats from sparse unposed images,” inInternational Conference on Learning Representations (ICLR), 2025

  33. [33]

    U-net: Convolutional networks for biomedical image segmentation,

    O. Ronneberger, P. Fischer, and T. Brox, “U-net: Convolutional networks for biomedical image segmentation,” inMedical image computing and computer-assisted intervention–MICCAI 2015: 18th international conference, Munich, Germany, October 5-9, 2015, pro- ceedings, part III 18. Springer, 2015, pp. 234–241

  34. [34]

    Feature pyramid networks for object detection,

    T.-Y . Lin, P. Doll´ar, R. Girshick, K. He, B. Hariharan, and S. Belongie, “Feature pyramid networks for object detection,” inProceedings of the IEEE conference on computer vision and pattern recognition, 2017, pp. 2117–2125

  35. [35]

    Pixel transposed convolutional networks,

    H. Gao, H. Yuan, Z. Wang, and S. Ji, “Pixel transposed convolutional networks,”IEEE transactions on pattern analysis and machine intel- ligence, vol. 42, no. 5, pp. 1218–1227, 2019

  36. [36]

    Checkerboard artifacts free convolutional neural networks,

    Y . Sugawara, S. Shiota, and H. Kiya, “Checkerboard artifacts free convolutional neural networks,”APSIPA Transactions on Signal and Information Processing, vol. 8, p. e9, 2019

  37. [37]

    Automatic differen- tiation in pytorch,

    A. Paszke, S. Gross, S. Chintala, G. Chanan, E. Yang, Z. DeVito, Z. Lin, A. Desmaison, L. Antiga, and A. Lerer, “Automatic differen- tiation in pytorch,” 2017

  38. [38]

    Decoupled weight decay regularization,

    I. Loshchilov and F. Hutter, “Decoupled weight decay regularization,” arXiv preprint arXiv:1711.05101, 2017

  39. [39]

    Arkit and arcore in serve to augmented reality,

    Z. Oufqir, A. El Abderrahmani, and K. Satori, “Arkit and arcore in serve to augmented reality,” in2020 international conference on intelligent systems and computer vision (ISCV). IEEE, 2020, pp. 1–7

  40. [40]

    Image quality assessment: from error visibility to structural similarity,

    Z. Wang, A. Bovik, H. Sheikh, and E. Simoncelli, “Image quality assessment: from error visibility to structural similarity,”IEEE Trans- actions on Image Processing, vol. 13, no. 4, pp. 600–612, 2004

  41. [41]

    The unreasonable effectiveness of deep features as a perceptual metric,

    R. Zhang, P. Isola, A. A. Efros, E. Shechtman, and O. Wang, “The unreasonable effectiveness of deep features as a perceptual metric,” in Proceedings of the IEEE conference on computer vision and pattern recognition, 2018, pp. 586–595

  42. [42]

    pixelnerf: Neural radiance fields from one or few images,

    A. Yu, V . Ye, M. Tancik, and A. Kanazawa, “pixelnerf: Neural radiance fields from one or few images,” inProceedings of the IEEE/CVF conference on computer vision and pattern recognition, 2021, pp. 4578–4587