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Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots

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arxiv 2203.12759 v3 pith:J6HRIENB submitted 2022-03-23 cs.RO cs.AI

classification cs.ROcs.AI
keywords learningasynchronousreinforcementsequentialupdateswhenactioncycle
verification ladder T0 review T1 audit T2 compute T3 formal
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An oft-ignored challenge of real-world reinforcement learning is that the real world does not pause when agents make learning updates. As standard simulated environments do not address this real-time aspect of learning, most available implementations of RL algorithms process environment interactions and learning updates sequentially. As a consequence, when such implementations are deployed in the real world, they may make decisions based on significantly delayed observations and not act responsively. Asynchronous learning has been proposed to solve this issue, but no systematic comparison between sequential and asynchronous reinforcement learning was conducted using real-world environments. In this work, we set up two vision-based tasks with a robotic arm, implement an asynchronous learning system that extends a previous architecture, and compare sequential and asynchronous reinforcement learning across different action cycle times, sensory data dimensions, and mini-batch sizes. Our experiments show that when the time cost of learning updates increases, the action cycle time in sequential implementation could grow excessively long, while the asynchronous implementation can always maintain an appropriate action cycle time. Consequently, when learning updates are expensive, the performance of sequential learning diminishes and is outperformed by asynchronous learning by a substantial margin. Our system learns in real-time to reach and track visual targets from pixels within two hours of experience and does so directly using real robots, learning completely from scratch.

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  1. Versatile and Generalizable Manipulation via Goal-Conditioned Reinforcement Learning with Grounded Object Detection

    cs.RO 2025-07 reject novelty 4.0 of 10

    In simulation, ground-truth mask goal conditioning reaches about 90% grasp success in and out of distribution, but the proposed GroundingDINO-based pipeline fails to reproduce this when trained with detector-generated masks.

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