REVIEW 4 major objections 5 minor 1 cited by
SplatSearch claims a robot can find a specific object or person in an unknown indoor environment from a single reference photo taken at any viewpoint, using only a sparse online 3D map built as it moves.
Reviewed by Pith at T0; open to challenge. T0 means a machine referee read the full paper against a public rubric. the ladder, T0–T4 →
T0 review · deepseek-v4-flash
2026-08-03 21:55 UTC pith:LEOPS543
load-bearing objection SplatSearch is a sensible new integration of online 3DGS, diffusion inpainting, and semantic/visual frontier scoring for instance image-goal navigation, with plausible simulator gains but a load-bearing VCICN whose training is underspecified and an evidence base missing error bars and baselines. the 4 major comments →
SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
The paper's central claim is that viewpoint-invariant instance recognition does not require a dense pre-built 3D map. Instead, a sparse online 3D Gaussian Splatting map, combined with a view-consistent diffusion inpainting step, is sufficient to synthesize usable views of candidate objects and to match them to a goal image captured from a different viewpoint. The authors further claim that frontier selection should combine semantic context (an image encoder's similarity between the observation and the goal) with visual context (feature-matching scores at detected object locations), rather than using either alone, and that this fusion improves both success rate and path efficiency.
What carries the argument
The load-bearing mechanism is the synthesis-completion-matching loop. The Novel Viewpoint Synthesis Module renders several camera poses around each detected object's 3D centroid using the sparse 3D Gaussian Splatting map; the View-Consistent Image Completion Network (VCICN), a multi-view diffusion model, inpaints the missing regions across these renders to produce complete, view-consistent images; and a feature-matching module counts correspondences between each completed view and the goal image to decide whether the instance matches. The Exploration Planner then prioritizes frontiers using a weighted utility of distance, the visual context score from feature matching, and a semantic context
Load-bearing premise
The weakest premise is that the diffusion inpainting network, trained on roughly two thousand simulated object instances plus a few hundred people, produces completed novel views that preserve exactly the instance-discriminating details the feature matcher relies on; if it smooths away or fabricates those details, the viewpoint-invariance claim collapses.
What would settle it
A trial set that includes goal objects with high-frequency, instance-unique texture (e.g., a printed logo or patterned book cover) and very sparse initial views would stress the inpainting: if success drops sharply while the no-inpainting baseline also drops, that points to inpainting hallucination rather than preservation. A second check is false-positive rate: give the robot a goal image of an object that is not in the scene and measure how often the matcher still declares a match.
If this is right
- A robot can begin searching immediately in an unknown environment, because the 3D map is built online and only sparsely.
- Goal images that look very different from the robot's current viewpoint—such as bird's-eye views—can still be matched to what the robot sees from the ground.
- Because recognition relies on geometric reconstruction plus feature matching rather than a fixed object vocabulary, novel objects outside the training set can be found.
- Path efficiency improves because the robot can compare candidates without physically navigating to each one, and can steer toward semantically likely frontiers.
Where Pith is reading between the lines
- If the inpainting model's view consistency holds, the same pipeline could extend to partially occluded objects, since the diffusion completion would need to infer occluded structure from the sparse views.
- The semantic context score could be replaced with an open-vocabulary grounding model, potentially removing the need for a class-specific detector in the goal loop.
- The visual context score is computed per detected object; a natural extension is to score frontiers by expected information gain about the goal's location, which the current utility function only approximates.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. SplatSearch tackles Instance Image Goal Navigation (IIN) in unknown environments using a sparse online 3D Gaussian Splatting map. The architecture renders multiple novel viewpoints around candidate object instances, inpaints missing regions with a multi-view diffusion model (VCICN), and matches the completed views against a single goal image using EfficientLoFTR. An exploration planner fuses semantic (BLIP-2) and visual (feature-match) context scores to select frontiers. The paper reports state-of-the-art SR/SPL on HM3D-val and a viewpoint-hard variant, an ablation study of the main components, and a 25-trial real-world deployment. The central claim is that this system achieves viewpoint-invariant instance recognition without a pre-built dense map.
Significance. If the claims hold, this is a meaningful advance for IIN: it removes the pre-built dense map assumption of prior 3DGS methods while addressing arbitrary-viewpoint goal images, which learning-based methods struggle with. The architecture is clearly described, the ablation consistently supports the importance of the NVSM, VCICN, and the two context scores, and the real-world generalization test (including objects outside the training classes) is a valuable addition. The main risk lies in the VCICN training setup and the strength of the experimental evidence for the headline SR/SPL numbers.
major comments (4)
- [§V.A, Eq. (16)–(17)] The VCICN training data description is missing the supervision target. The dataset is collected by running SplatSearch without VCICN and storing 8 sparse renders with masks of unconstructed regions. For the diffusion objective in Eq. (17), the model must be trained to denoise latents toward some 'clean' image z_0^i. The paper never states what complete image is used as the target. If the target is the same sparse render (with missing pixels masked), the model can only learn to hallucinate category-typical texture, not to recover the actual instance's discriminative details. This is load-bearing because the FEM's feature matching (Eq. (18)) relies on the inpainted views preserving instance identity. The ablation (Table II) shows that inpainting improves SR, but not that identity is preserved. Please specify the training target and provide a held-out instance-retrieval evaluation (e.g., ma
- [§VI.A.2, Table I] The headline claim 'SplatSearch achieved the highest SR (0.7000, 0.6300) and SPL (0.3740, 0.2675) with respect to the SOTA methods' is not supported without variance or statistical testing. The SR margins over UniGoal are 0.01 and 0.04 on the two datasets; with 100 episodes, these differences are within the noise of a binomial proportion. Report standard errors or confidence intervals, the number of episodes per class, and significance tests (e.g., paired bootstrap or McNemar) for the SR and SPL comparisons. This is essential for the central comparative claim.
- [§VI.A, HM3D-val-hard construction] The description of the hard dataset is incomplete and contains a likely typo: 'elevations, r ∈ [1.0,2.0]m' uses a length unit for an angle, and the elevation range is not specified. More importantly, the text does not say whether the re-sampled goal images are rendered from the HM3D mesh, whether the goal object instance remains the same, and whether the robot start and goal positions are unchanged. Without this, the 'viewpoint-invariant' evaluation is not reproducible and the difficulty of the dataset cannot be assessed. Specify the full sampling procedure (radial distance, azimuth, elevation, camera roll/pitch perturbations) and confirm that the semantic/instance identity of the goal is preserved.
- [§IV.A, §IV.D, §IV.F] Several free parameters that materially affect performance are not reported: the opacity threshold τ_o and depth-error threshold τ_M in Eq. (10), the feature-match threshold τ_m in Eq. (18), the frontier utility weights α, β, δ in Eq. (19), the normalization constant C in Eq. (20), the viewpoint radius r_v, the semantic averaging radius r_val, the re-render frequency f_O, and the loss weights λ_p, λ_g in Eq. (9). These are all said to be 'tuned empirically' or 'determined through simulated experiments,' but no values or sensitivity analysis are given. Without these, the method is not reproducible and the risk of overfitting to the HM3D validation set cannot be assessed. Report the values and, ideally, a sensitivity study over the most critical ones (τ_m and α, β, δ).
minor comments (5)
- [§VI.A, paragraph 1] Typo: 'elevations, r ∈ [1.0,2.0]m' — the elevation variable and its unit should be corrected (likely radians or degrees, not meters). Also, the azimuth range '(0, π]' should be clarified as to whether negative azimuths are excluded.
- [§IV.A.1, Eq. (8)] In Eq. (8), the depth prediction is denoted D̂_k, but in Eqs. (4)–(6) the rendered images use index t (e.g., D̂_t). Please make the subscript consistent.
- [§VI.C] Typo: 'SplatSearch achived an SR' → 'achieved'.
- [§V.A] The dataset description says 'six object classes (TV, sofa, chair, table, plant, monitor) [8]' but does not state whether the EgoBody person images are processed in the same way (masks, viewpoints) or whether the text prompt for VCICN is derived from the class label. Please clarify.
- [§VI.B, Table II] The ablation rows are informative, but the table would benefit from explicit indication of which components are removed (e.g., checkmarks) to avoid confusion. Also, the differences among some variants (e.g., w/o VCS and full model on HM3D-val) are small; consider reporting effect sizes or episode-level confidence intervals.
Circularity Check
No significant circularity: the reported SR/SPL are measured on held-out validation episodes, the VCICN is evaluated through ablations and real-world trials, and the self-citations and tuned thresholds are not load-bearing reductions.
full rationale
Walking the derivation chain, none of the claimed predictions reduce to the paper's inputs by construction. The pipeline is: sparse online 3DGS renders (Eq. 3-6), semantic scores from a pretrained BLIP-2 encoder (Eq. 11), novel-view synthesis around detected object centroids (NVSM), VCICN diffusion inpainting (Eq. 14-17), EfficientLoFTR feature matching (Eq. 18), and frontier selection (Eq. 19-20). Each stage is a computation on RGB-D observations and the goal image; no equation defines a predicted quantity as a fitted parameter. The feature-match threshold tau_m and frontier weights are 'determined through simulated experiments,' but the headline results are success rates over held-out HM3D-val and HM3D-val-hard episodes, not fitted constants renamed as predictions. The VCICN is trained on data generated by running SplatSearch without VCICN, which is a self-generated-data loop; however, this is a training-distribution and supervision concern, not circularity, because the trained model is then applied to new environments and the ablation shows its contribution empirically. The real-world experiments (25 trials, unseen objects) are an external check, albeit small and without baselines. The self-citations ([2], [3]) appear only as related-work references and are not load-bearing. One genuine gap is that Section V.A does not explicitly state the ground-truth complete image used as the diffusion target for VCICN training; that is a missing methodological detail and should be addressed, but it is not an equation-level circularity. Overall, the central viewpoint-invariance claim is supported by independent evaluation and does not reduce to its inputs by definition.
Axiom & Free-Parameter Ledger
free parameters (8)
- lambda_p, lambda_g (photometric/geometric loss weights) =
not reported
- tau_o (opacity threshold) =
not reported
- tau_m (feature-match threshold) =
not reported
- alpha, beta, delta (frontier utility weights) =
not reported
- r_v (viewpoint sphere radius) =
not reported
- r_val (semantic score averaging radius) =
not reported
- f_O (re-render frequency) =
not reported
- C (normalization constant) =
not reported
axioms (6)
- domain assumption 3D Gaussian Splatting with alpha-compositing (Eqs. 3-6) faithfully reconstructs the scene from sparse RGB-D frames.
- domain assumption YOLOv7 and MobileSAM detect all goal-relevant objects and segment instances correctly.
- domain assumption Cosine similarity of BLIP-2 image embeddings (Eq. 11) is a valid measure of semantic relevance to the goal image.
- ad hoc to paper EfficientLoFTR feature matches on diffusion-inpainted images are reliable for instance-level identity verification.
- ad hoc to paper The VCICN trained on ~2,000 HM3D-train objects (six classes) and 400 EgoBody people generalizes to unseen objects and environments.
- domain assumption Habitat simulator with HM3D-SEM-v0.2 is representative of real-world IIN conditions.
read the original abstract
The Instance Image Goal Navigation (IIN) problem requires mobile robots deployed in unknown environments to search for specific objects or people of interest using only a single reference goal image of the target. This problem can be especially challenging when: 1) the reference image is captured from an arbitrary viewpoint, and 2) the robot must operate with sparse-view scene reconstructions. In this paper, we address the IIN problem, by introducing SplatSearch, a novel architecture that leverages sparse-view 3D Gaussian Splatting (3DGS) reconstructions. SplatSearch renders multiple viewpoints around candidate objects using a sparse online 3DGS map and uses a multi-view diffusion model to complete missing regions of the rendered images, enabling robust feature matching against the goal image. A novel frontier exploration policy is introduced which uses visual context from the synthesized viewpoints with semantic context from the goal image to evaluate frontier locations, allowing the robot to prioritize frontiers that are semantically and visually relevant to the goal image. Extensive experiments in photorealistic home and real-world environments validate the higher performance of SplatSearch against current state-of-the-art methods in terms of Success Rate and Success Path Length. An ablation study confirms the design choices of SplatSearch.
Figures
Forward citations
Cited by 1 Pith paper
-
AnyImageNav: Any-View Geometry for Precise Last-Meter Image-Goal Navigation
AnyImageNav uses a semantic-to-geometric cascade with 3D multi-view foundation models to recover precise 6-DoF poses from goal images, achieving 0.27m position error and state-of-the-art success rates on Gibson and HM...
Reference graph
Works this paper leans on
-
[1]
Robots in Healthcare: a Scoping Review,
A. A. Morgan et al., “Robots in Healthcare: a Scoping Review,” Curr Robot Rep, vol. 3, no. 4, pp. 271–280, Oct. 2022
2022
-
[2]
MLLM - Search: A Zero -Shot Approach to Finding People Using Multimodal Large Language Models,
A. Fung, A. H. Tan, H. Wang, B. Benhabib, and G. Nejat, “MLLM - Search: A Zero -Shot Approach to Finding People Using Multimodal Large Language Models,” Robotics, vol. 14, no. 8, p. 102, Jul. 2025
2025
-
[3]
OLiVia -Nav: An Online Lifelong Vision Language Approach for Mobile Robot Social Navigation,
S. Narasimhan, A. H. Tan, D. Choi, and G. Nejat, “OLiVia -Nav: An Online Lifelong Vision Language Approach for Mobile Robot Social Navigation,” in 2025 IEEE International Conference on Robotics and Automation (ICRA), IEEE, May 2025, pp. 9130–9137
2025
-
[4]
Casper: An Assistive Kitchen Robot to Promote Aging in Place1,
P. Bovbel and G. Nejat, “Casper: An Assistive Kitchen Robot to Promote Aging in Place1,” Journal of Medical Devices, vol. 8, no. 3, p. 030945, Sep. 2014
2014
-
[5]
$π_0$: A Vision -Language-Action Flow Model for General Robot Control,
K. Black et al., “$π_0$: A Vision -Language-Action Flow Model for General Robot Control,” Nov. 13, 2024, arXiv: arXiv:2410.24164
Pith/arXiv arXiv 2024
-
[6]
TidyBot: Personalized Robot Assistance with Large Language Models,
J. Wu et al. , “TidyBot: Personalized Robot Assistance with Large Language Models,” Auton Robot, vol. 47, no. 8, pp. 1087 –1102, Dec. 2023
2023
-
[7]
NavFormer: A Transformer Architecture for Robot Target -Driven Navigation in Unknown and Dynamic Environments,
H. Wang, A. H. Tan, and G. Nejat, “NavFormer: A Transformer Architecture for Robot Target -Driven Navigation in Unknown and Dynamic Environments,” IEEE Robot. Autom. Lett., vol. 9, no. 8, pp. 6808–6815, Aug. 2024
2024
-
[8]
Instance - Specific Image Goal Navigation: Training Embodied Agents to Find Object Instances,
J. Krantz, S. Lee, J. Malik, D. Batra, and D. S. Chaplot, “Instance - Specific Image Goal Navigation: Training Embodied Agents to Find Object Instances,” Nov. 29, 2022, arXiv: arXiv:2211.15876
Pith/arXiv arXiv 2022
-
[9]
GaussNav: Gaussian Splatting for Visual Navigation,
X. Lei, M. Wang, W. Zhou, and H. Li, “GaussNav: Gaussian Splatting for Visual Navigation,” IEEE Trans. Pattern Anal. Mach. Intell. , pp. 1–14, 2025
2025
-
[10]
M. Chang et al., “GOAT: GO to Any Thing,” Nov. 10, 2023, arXiv: arXiv:2311.06430
Pith/arXiv arXiv 2023
-
[11]
VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation,
N. Yokoyama, S. Ha, D. Batra, J. Wang, and B. Bucher, “VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation,” in 2024 IEEE International Conference on Robotics and Automation (ICRA), Yokohama, Japan: IEEE, May 2024, pp. 42–48
2024
-
[12]
Memory-Augmented Reinforcement Learning for Image-Goal Navigation,
L. Mezghan et al., “Memory-Augmented Reinforcement Learning for Image-Goal Navigation,” in 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) , Kyoto, Japan: IEEE, Oct. 2022, pp. 3316–3323
2022
-
[13]
REGNav: Room Expert Guided Image-Goal Navigation,
P. Li, K. Wu, J. Fu, and S. Zhou, “REGNav: Room Expert Guided Image-Goal Navigation,” AAAI, vol. 39, no. 5, pp. 4860 –4868, Apr. 2025
2025
-
[14]
Towards Generalization in Target-Driven Visual Navigation by Using Deep Reinforcement Learning,
A. Devo, G. Mezzetti, G. Costante, M. L. Fravolini, and P. Valigi, “Towards Generalization in Target-Driven Visual Navigation by Using Deep Reinforcement Learning,” IEEE Trans. Robot., vol. 36, no. 5, pp. 1546–1561, Oct. 2020
2020
-
[15]
Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning,
Y. Zhu et al., “Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning,” 2016, arXiv
2016
-
[16]
MemoNav: Working Memory Model for Visual Navigation,
H. Li et al. , “MemoNav: Working Memory Model for Visual Navigation,” Mar. 28, 2024, arXiv: arXiv:2402.19161
Pith/arXiv arXiv 2024
-
[17]
NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration,
A. Sridhar, D. Shah, C. Glossop, and S. Levine, “NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration,” in 2024 IEEE International Conference on Robotics and Automation (ICRA) , Yokohama, Japan: IEEE, May 2024, pp. 63–70
2024
-
[18]
Rapid Exploration for Open -World Navigation with Latent Goal Models,
D. Shah, B. Eysenbach, G. Kahn, N. Rhinehart, and S. Levine, “Rapid Exploration for Open -World Navigation with Latent Goal Models,” Oct. 11, 2023, arXiv: arXiv:2104.05859
Pith/arXiv arXiv 2023
-
[19]
OVRL -V2: A simple state -of-art baseline for ImageNav and ObjectNav,
K. Yadav et al. , “OVRL -V2: A simple state -of-art baseline for ImageNav and ObjectNav,” Mar. 14, 2023, arXiv: arXiv:2303.07798
Pith/arXiv arXiv 2023
-
[20]
Towards Target -Driven Visual Navigation in Indoor Scenes via Generative Imitation Learning,
Q. Wu et al. , “Towards Target -Driven Visual Navigation in Indoor Scenes via Generative Imitation Learning,” IEEE Robot. Autom. Lett., vol. 6, no. 1, pp. 175–182, Jan. 2021
2021
-
[21]
Offline Visual Representation Learning for Embodied Navigation,
K. Yadav et al., “Offline Visual Representation Learning for Embodied Navigation,” Apr. 27, 2022, arXiv: arXiv:2204.13226
Pith/arXiv arXiv 2022
-
[22]
Neural Topological SLAM for Visual Navigation,
D. S. Chaplot, R. Salakhutdinov, A. Gupta, and S. Gupta, “Neural Topological SLAM for Visual Navigation,” May 28, 2020, arXiv: arXiv:2005.12256
Pith/arXiv arXiv 2020
-
[23]
Instance -aware Exploration-Verification-Exploitation for Instance ImageGoal Navigation,
X. Lei, M. Wang, W. Zhou, L. Li, and H. Li, “Instance -aware Exploration-Verification-Exploitation for Instance ImageGoal Navigation,” Mar. 22, 2024, arXiv: arXiv:2402.17587
Pith/arXiv arXiv 2024
-
[24]
ZSON: Zero -Shot Object -Goal Navigation using Multimodal Goal Embeddings,
A. Majumdar, G. Aggarwal, B. Devnani, J. Hoffman, and D. Batra, “ZSON: Zero -Shot Object -Goal Navigation using Multimodal Goal Embeddings,” Oct. 13, 2023, arXiv: arXiv:2206.12403
Pith/arXiv arXiv 2023
-
[25]
OpenIN: Open -Vocabulary Instance -Oriented Navigation in Dynamic Domestic Environments,
Y. Tang et al. , “OpenIN: Open -Vocabulary Instance -Oriented Navigation in Dynamic Domestic Environments,” IEEE Robot. Autom. Lett., vol. 10, no. 9, pp. 9256–9263, Sep. 2025
2025
-
[26]
UniGoal: Towards Universal Zero -shot Goal-oriented Navigation,
H. Yin et al., “UniGoal: Towards Universal Zero -shot Goal-oriented Navigation,” Mar. 18, 2025, arXiv: arXiv:2503.10630
Pith/arXiv arXiv 2025
-
[27]
3D Gaussian Splatting for Real -Time Radiance Field Rendering,
B. Kerbl, G. Kopanas, T. Leimkühler, and G. Drettakis, “3D Gaussian Splatting for Real -Time Radiance Field Rendering,” Aug. 08, 2023, arXiv: arXiv:2308.04079
Pith/arXiv arXiv 2023
-
[28]
GSplatVNM: Point-of-View Synthesis for Visual Navigation Models Using Gaussian Splatting,
K. Honda, T. Ishita, Y. Yoshimura, and R. Yonetani, “GSplatVNM: Point-of-View Synthesis for Visual Navigation Models Using Gaussian Splatting,” Mar. 10, 2025, arXiv: arXiv:2503.05152
Pith/arXiv arXiv 2025
-
[29]
Hierarchical Scoring with 3D Gaussian Splatting for Instance Image -Goal Navigation,
Y. Deng et al., “Hierarchical Scoring with 3D Gaussian Splatting for Instance Image -Goal Navigation,” Jun. 10, 2025, arXiv: arXiv:2506.07338
Pith/arXiv arXiv 2025
-
[30]
BEINGS: Bayesian Embodied Image-Goal Navigation With Gaussian Splatting,
W. Meng, T. Wu, H. Yin, and F. Zhang, “BEINGS: Bayesian Embodied Image-Goal Navigation With Gaussian Splatting,” in 2025 IEEE International Conference on Robotics and Automation (ICRA) , Atlanta, GA, USA: IEEE, May 2025, pp. 5252–5258
2025
-
[31]
SLGaussian: Fast Language Gaussian Splatting in Sparse Views,
K. Chen et al. , “SLGaussian: Fast Language Gaussian Splatting in Sparse Views,” Dec. 11, 2024, arXiv: arXiv:2412.08331
Pith/arXiv arXiv 2024
-
[32]
IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation,
W. Guo et al., “IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation,” Aug. 01, 2025, arXiv: arXiv:2508.00823
Pith/arXiv arXiv 2025
-
[33]
Learning Transferable Visual Models From Natural Language Supervision,
A. Radford et al., “Learning Transferable Visual Models From Natural Language Supervision,” Feb. 26, 2021, arXiv: arXiv:2103.00020
Pith/arXiv arXiv 2021
-
[34]
3D Gaussian Splatting in Robotics: A Survey,
S. Zhu, G. Wang, X. Kong, D. Kong, and H. Wang, “3D Gaussian Splatting in Robotics: A Survey,” Dec. 19, 2024, arXiv: arXiv:2410.12262
Pith/arXiv arXiv 2024
-
[35]
ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting,
Y. Li et al., “ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting,” IEEE Robot. Autom. Lett., vol. 10, no. 8, pp. 8099–8106, Aug. 2025
2025
-
[36]
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM,
N. Keetha et al., “SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM,” Apr. 16, 2024, arXiv: arXiv:2312.02126
Pith/arXiv arXiv 2024
-
[37]
J. Li, D. Li, S. Savarese, and S. Hoi, “BLIP -2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models,” Jun. 15, 2023, arXiv: arXiv:2301.12597
Pith/arXiv arXiv 2023
-
[38]
YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors,
C.-Y. Wang, A. Bochkovskiy, and H. -Y. M. Liao, “YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors,” Jul. 06, 2022, arXiv: arXiv:2207.02696
Pith/arXiv arXiv 2022
-
[39]
Faster Segment Anything: Towards Lightweight SAM for Mobile Applications,
C. Zhang et al., “Faster Segment Anything: Towards Lightweight SAM for Mobile Applications,” Jul. 01, 2023, arXiv: arXiv:2306.14289
Pith/arXiv arXiv 2023
-
[40]
MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing,
C. Cao, C. Yu, F. Wang, X. Xue, and Y. Fu, “MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing,” Nov. 19, 2024, arXiv: arXiv:2408.08000
Pith/arXiv arXiv 2024
-
[41]
Exploration of a cluttered environment using Voronoi Transform and Fast Marching,
S. Garrido, L. Moreno, and D. Blanco, “Exploration of a cluttered environment using Voronoi Transform and Fast Marching,” Robotics and Autonomous Systems, vol. 56, no. 12, pp. 1069–1081, Dec. 2008
2008
-
[42]
Habitat-Matterport 3D Semantics Dataset,
K. Yadav et al., “Habitat-Matterport 3D Semantics Dataset,” Oct. 12, 2023, arXiv: arXiv:2210.05633
Pith/arXiv arXiv 2023
-
[43]
EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices,
S. Zhang et al. , “EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices,” in Computer Vision – ECCV 2022, vol. 13666, S. Avidan, G. Brostow, M. Cissé, G. M. Farinella, and T. Hassner, Eds., in Lecture Notes in Computer Science, vol. 13666. , Cham: Springer Nature Switzerland, 2022, pp. 180–200
2022
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.