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MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations

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arxiv 2212.05698 v1 pith:LHJK6CGE submitted 2022-12-12 cs.LG cs.AIcs.RO

classification cs.LGcs.AIcs.RO
keywords demonstrationslearningmodel-basedchallengecontroldataexplorationfind
verification ladder T0 review T1 audit T2 compute T3 formal
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Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly sample efficient by concurrently learning a world model and using synthetic rollouts for planning and policy improvement. However, in practice, sample-efficient learning with model-based RL is bottlenecked by the exploration challenge. In this work, we find that leveraging just a handful of demonstrations can dramatically improve the sample-efficiency of model-based RL. Simply appending demonstrations to the interaction dataset, however, does not suffice. We identify key ingredients for leveraging demonstrations in model learning -- policy pretraining, targeted exploration, and oversampling of demonstration data -- which forms the three phases of our model-based RL framework. We empirically study three complex visuo-motor control domains and find that our method is 150%-250% more successful in completing sparse reward tasks compared to prior approaches in the low data regime (100K interaction steps, 5 demonstrations). Code and videos are available at: https://nicklashansen.github.io/modemrl

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Reinforcement Learning via Implicit Imitation Guidance

    cs.LG 2025-06 conditional novelty 6.0 of 10

    A reinforcement learning method that learns a state-dependent covariance from expert-policy action differences and uses it as exploration noise, improving sample efficiency on sparse-reward continuous control tasks.

  2. Reinforcement Learning: From Algorithms To Foundation Models

    cs.AI 2026-07 conditional novelty 3.0 of 10

    A dissertation uniting the author's published results: non-exploitable Nash-DQN policies and the FightLadder benchmark for games, plus diffusion/consistency-model world models for RL — a compilation rather than new results.

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