Pith. sign in

REVIEW 4 cited by

Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Information

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2408.02559 v1 pith:LHZ2LOVI submitted 2024-08-05 cs.CL cs.AI

classification cs.CLcs.AI
keywords llmsagentsgameimperfectinformationcollaborationperformanceability
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Large language models (LLMs) have shown success in handling simple games with imperfect information and enabling multi-agent coordination, but their ability to facilitate practical collaboration against other agents in complex, imperfect information environments, especially in a non-English environment, still needs to be explored. This study investigates the applicability of knowledge acquired by open-source and API-based LLMs to sophisticated text-based games requiring agent collaboration under imperfect information, comparing their performance to established baselines using other types of agents. We propose a Theory of Mind (ToM) planning technique that allows LLM agents to adapt their strategy against various adversaries using only game rules, current state, and historical context as input. An external tool was incorporated to mitigate the challenge of dynamic and extensive action spaces in this card game. Our results show that although a performance gap exists between current LLMs and state-of-the-art reinforcement learning (RL) models, LLMs demonstrate ToM capabilities in this game setting. It consistently improves their performance against opposing agents, suggesting their ability to understand the actions of allies and adversaries and establish collaboration with allies. To encourage further research and understanding, we have made our codebase openly accessible.

Discussion (0). Sign in to comment.

Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. The Effect of State Representation on LLM Agent Behavior in Dynamic Routing Games

    cs.AI 2025-06 conditional novelty 6.0 of 10

    In a repeated Braess routing game, LLM agents given summarized, regret-based, and own-action-only state representations converge closer to Nash equilibrium and behave more stably than agents given full chat transcript...

  2. From Black Boxes to Transparent Minds: Evaluating and Enhancing the Theory of Mind in Multimodal Large Language Models

    cs.AI 2025-06 conditional novelty 6.0 of 10

    Attention heads in multimodal LLMs linearly encode agents' beliefs, and steering those heads along probe-derived directions improves first- and second-order belief accuracy on the new GridToM benchmark.

  3. XToM: Exploring the Multilingual Theory of Mind for Large Language Models

    cs.CL 2025-06 conditional novelty 6.0 of 10

    XToM translates three English theory-of-mind benchmarks into Chinese, German, French, and Japanese with human quality control, and shows LLMs' belief reasoning is weaker and less consistent across languages than their...

  4. Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making

    cs.AI 2025-06 conditional novelty 4.0 of 10

    In a new three-game benchmark tracking planning, revision, and budget use across 12 LLMs, ChatGPT-o3-mini ranked highest, while overcorrecting models such as Qwen-Plus won few matches.

Pith tools