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Paper Citation Record · LEDGER

RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

As of 10 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 11 inbound Pith citation observations for arXiv:2403.13806.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2403.13806 v2

Coverage vector

measured 0 of 0 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links

measured 11 of 11 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00

measured 11 of 11 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-07T05:49:04.897803Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-06-28T22:32:43.833498Z

Reference resolution

0 of 0 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

No outbound reference observations are available for this paper version.

Pith citing papers

Observation cf8884b2-8ce6-4787-ae3c-cc977a739263 · inbound

Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance cites this paper.

Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 29

Resolution
unresolved
no resolver link, observed 2026-08-07T05:49:04.897803Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T05:49:04.897803Z digest=sha256:c7e33038c6cd28460d51e13b97f837a2fbf2a447ef9758beba44c3591156a4fa

Observation 1ebb4e23-abe4-4ab5-a32e-e2a41a6449c9 · inbound

Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributions cites this paper.

Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributions RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 18

Resolution
unresolved
no resolver link, observed 2026-08-06T21:59:35.471968Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T21:59:35.471968Z digest=sha256:09ebb166f5e6bb4222ce281d620c2822c6ba87a61ee14dd7e08242c2b21d6135

Observation fe8a38e7-22ec-498c-b346-e285534f4354 · inbound

NeRF Is a Valuable Assistant for 3D Gaussian Splatting cites this paper.

NeRF Is a Valuable Assistant for 3D Gaussian Splatting RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 46

Resolution
unresolved
no resolver link, observed 2026-08-06T10:54:21.743550Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T10:54:21.743550Z digest=sha256:44c4764c091b8f8482f33152560dc38c4ed16b4ecd1817fbc17fcfd8e250430b

Observation d89d24f1-cf36-49e0-8046-ec460767c623 · inbound

Can3Tok: Canonical 3D Tokenization and Latent Modeling of Scene-Level 3D Gaussians cites this paper.

Can3Tok: Canonical 3D Tokenization and Latent Modeling of Scene-Level 3D Gaussians RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 46

Resolution
unresolved
no resolver link, observed 2026-08-06T05:40:03.635392Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:40:03.635392Z digest=sha256:bb28c9b40e42c4e1dabab683d4c6aa13b256328ffb36844222747c0264c0f81f

Observation a77df931-f7a5-406d-a9de-ea02831fe3d9 · inbound

Towards Integrating Multi-Spectral Imaging with Gaussian Splatting cites this paper.

Towards Integrating Multi-Spectral Imaging with Gaussian Splatting RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 33

Resolution
unresolved
no resolver link, observed 2026-08-05T13:03:50.897562Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-05T13:03:50.897562Z digest=sha256:a61e3364e04a310ef723804d7804abe6fbeaffd959368dd187a228613f22183e

Observation 43ce6bd1-e370-437a-8fbe-1924e94dd24d · inbound

ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction cites this paper.

ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-05T10:47:44.452572Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T10:47:44.452572Z digest=sha256:394e5e124a65878aff128faed5610b408d0f6a29ec98a70f87e7bd10a1e80a61

Observation d5303685-d189-4502-8a9a-abc5f3f20d64 · inbound

Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization cites this paper.

Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 21

Resolution
verified exact
arxiv_id, observed 2026-05-21T21:45:40.469591Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-21T21:44:59.956068Z digest=sha256:99b2d7e3189c76b9bd11b459f120fd1c12eb3098bbd924026ce752a79cbac88b

Observation 0e52da65-8842-4d32-81da-4836dfae1a18 · inbound

SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting cites this paper.

SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 48

Resolution
unresolved
no resolver link, observed 2026-08-03T18:57:26.260397Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T18:57:26.260397Z digest=sha256:d74edfd980dc48a1d683a1dc0656aa5ac08d6f808e4851c3086c65312d33ac4e

Observation 1cc92dd7-7e4e-4d7d-b2bd-5d6a198bb131 · inbound

Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training cites this paper.

Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 30

Resolution
verified exact
arxiv_id, observed 2026-05-11T13:16:05.430360Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-10T02:06:38.280487Z digest=sha256:5a224f9dcf9bb3c49c1fd21c8d00d5c15db834bb61f963c13896d9c208403766

Observation 9c90c244-5bf4-4e3d-8130-972978734017 · inbound

GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting cites this paper.

GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 21

Resolution
verified exact
arxiv_id, observed 2026-05-09T05:55:29.601831Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-05-08T19:24:32.034989Z digest=sha256:9640933fe41408c4313e2ea218df1c7f1b3f6ca35e942e033e6a4885f67eaca7

Observation ce0321bd-16e6-4f9f-a40f-0557ed1fab03 · inbound

HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting cites this paper.

HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Reference 29

Resolution
verified exact
arxiv_id, observed 2026-06-28T22:32:43.852062Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-06-28T22:31:54.078898Z digest=sha256:a5696cc069e92df46f8cb93cf870b0b29784842804339306b8e100882c013bd0