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EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction
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abstract
Reconstructing deformable tissues from endoscopic videos is essential in many downstream surgical applications. However, existing methods suffer from slow rendering speed, greatly limiting their practical use. In this paper, we introduce EndoGaussian, a real-time endoscopic scene reconstruction framework built on 3D Gaussian Splatting (3DGS). By integrating the efficient Gaussian representation and highly-optimized rendering engine, our framework significantly boosts the rendering speed to a real-time level. To adapt 3DGS for endoscopic scenes, we propose two strategies, Holistic Gaussian Initialization (HGI) and Spatio-temporal Gaussian Tracking (SGT), to handle the non-trivial Gaussian initialization and tissue deformation problems, respectively. In HGI, we leverage recent depth estimation models to predict depth maps of input binocular/monocular image sequences, based on which pixels are re-projected and combined for holistic initialization. In SPT, we propose to model surface dynamics using a deformation field, which is composed of an efficient encoding voxel and a lightweight deformation decoder, allowing for Gaussian tracking with minor training and rendering burden. Experiments on public datasets demonstrate our efficacy against prior SOTAs in many aspects, including better rendering speed (195 FPS real-time, 100$\times$ gain), better rendering quality (37.848 PSNR), and less training overhead (within 2 min/scene), showing significant promise for intraoperative surgery applications. Code is available at: \url{https://yifliu3.github.io/EndoGaussian/}.
Forward citations
Cited by 6 Pith papers
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Endo-4DGX: Robust Endoscopic Scene Reconstruction and Illumination Correction with Gaussian Splatting
Endo-4DGX extends 4D Gaussian Splatting with per-view illumination embeddings, local and global brightness adjustments, and an exposure control loss, improving reconstruction and illumination correction of endoscopic ...
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Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting
A two-level 2D Gaussian splatting method with direct covariance optimization fits large images with more Gaussian points and higher PSNR than prior Gaussian-based image representation.
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DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting
Decoupling geometry and semantics in 4DGS via HexPlane kinematic latents and rasterization-native extraction raises surgical semantic mIoU from 53.46% to 68.20% on CholecSeg8k.
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ROOM: A Physics-Based Continuum Robot Simulator for Photorealistic Medical Datasets Generation
ROOM is an open simulation pipeline that generates photorealistic, multimodal synthetic bronchoscopy data from CT scans, and fine-tuning depth models on this data improves their performance on an external phantom-base...
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SurgTPGS: Semantic 3D Surgical Scene Understanding with Text Promptable Gaussian Splatting
SurgTPGS is a text-promptable 3D Gaussian Splatting pipeline that segments surgical instruments and anatomy from natural-language queries at interactive frame rates.
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ColorGS: High-fidelity Surgical Scene Reconstruction with Colored Gaussian Splatting
ColorGS adds spatially anchored colors and a time-independent deformation offset to 3D Gaussian Splatting, achieving 39.85 PSNR on EndoNeRF, 1.5 dB above Deform3DGS.
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