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arxiv 2407.16847 v1 pith:O6TADRZH submitted 2024-07-23 cs.PL cs.LG

SPLAT: A framework for optimised GPU code-generation for SParse reguLar ATtention

classification cs.PL cs.LG
keywords patternssparse-mhsasparsehigh-performanceimplementationssplatdiverseperformance
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Multi-head-self-attention (MHSA) mechanisms achieve state-of-the-art (SOTA) performance across natural language processing and vision tasks. However, their quadratic dependence on sequence lengths has bottlenecked inference speeds. To circumvent this bottleneck, researchers have proposed various sparse-MHSA models, where a subset of full attention is computed. Despite their promise, current sparse libraries and compilers do not support high-performance implementations for diverse sparse-MHSA patterns due to the underlying sparse formats they operate on. These formats, which are typically designed for high-performance & scientific computing applications, are either curated for extreme amounts of random sparsity (<1% non-zero values), or specific sparsity patterns. However, the sparsity patterns in sparse-MHSA are moderately sparse (10-50% non-zero values) and varied, resulting in existing sparse-formats trading off generality for performance. We bridge this gap, achieving both generality and performance, by proposing a novel sparse format: affine-compressed-sparse-row (ACSR) and supporting code-generation scheme, SPLAT, that generates high-performance implementations for diverse sparse-MHSA patterns on GPUs. Core to our proposed format and code generation algorithm is the observation that common sparse-MHSA patterns have uniquely regular geometric properties. These properties, which can be analyzed just-in-time, expose novel optimizations and tiling strategies that SPLAT exploits to generate high-performance implementations for diverse patterns. To demonstrate SPLAT's efficacy, we use it to generate code for various sparse-MHSA models, achieving geomean speedups of 2.05x and 4.05x over hand-written kernels written in triton and TVM respectively on A100 GPUs. Moreover, its interfaces are intuitive and easy to use with existing implementations of MHSA in JAX.

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