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GPU-accelerated machine learning inference as a service for computing in neutrino experiments

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arxiv 2009.04509 v2 pith:OBEB7LWW submitted 2020-09-09 physics.comp-ph cs.DChep-exphysics.data-an

classification physics.comp-phcs.DChep-exphysics.data-an
keywords computingcoprocessorsexperimentslearningmachineneutrinotaskalgorithms
verification ladder T0 review T1 audit T2 compute T3 formal
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Machine learning algorithms are becoming increasingly prevalent and performant in the reconstruction of events in accelerator-based neutrino experiments. These sophisticated algorithms can be computationally expensive. At the same time, the data volumes of such experiments are rapidly increasing. The demand to process billions of neutrino events with many machine learning algorithm inferences creates a computing challenge. We explore a computing model in which heterogeneous computing with GPU coprocessors is made available as a web service. The coprocessors can be efficiently and elastically deployed to provide the right amount of computing for a given processing task. With our approach, Services for Optimized Network Inference on Coprocessors (SONIC), we integrate GPU acceleration specifically for the ProtoDUNE-SP reconstruction chain without disrupting the native computing workflow. With our integrated framework, we accelerate the most time-consuming task, track and particle shower hit identification, by a factor of 17. This results in a factor of 2.7 reduction in the total processing time when compared with CPU-only production. For this particular task, only 1 GPU is required for every 68 CPU threads, providing a cost-effective solution.

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  1. Track reconstruction as a service for collider physics

    physics.ins-det 2025-01 conditional novelty 4.0 of 10

    Running the Patatrack and Exa.TrkX tracking algorithms through NVIDIA Triton as a remote service gives near-local GPU throughput while letting one GPU serve many more CPU clients.

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