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Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising

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arxiv 2206.03380 v2 pith:ORVBJ4ZF submitted 2022-06-07 cs.GR cs.CV

classification cs.GRcs.CV
keywords renderingcarlodenoisingimprovesinverselightingmontesubstantially
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D scenes from multi-view images. Most methods rely on simple rendering algorithms: pre-filtered direct lighting or learned representations of irradiance. We show that a more realistic shading model, incorporating ray tracing and Monte Carlo integration, substantially improves decomposition into shape, materials & lighting. Unfortunately, Monte Carlo integration provides estimates with significant noise, even at large sample counts, which makes gradient-based inverse rendering very challenging. To address this, we incorporate multiple importance sampling and denoising in a novel inverse rendering pipeline. This substantially improves convergence and enables gradient-based optimization at low sample counts. We present an efficient method to jointly reconstruct geometry (explicit triangle meshes), materials, and lighting, which substantially improves material and light separation compared to previous work. We argue that denoising can become an integral part of high quality inverse rendering pipelines.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere

    cs.CV 2025-12 conditional novelty 6.0 of 10

    Spherical Voronoi—a softmax partition of the sphere with learnable sites—is proposed as a differentiable appearance basis for Gaussian splatting, improving view-dependent radiance and reflection modeling.

  2. LuxDiT: Lighting Estimation with Video Diffusion Transformer

    cs.GR 2025-09 conditional novelty 6.0 of 10

    A video diffusion transformer fine-tuned on synthetic and real data predicts HDR environment maps from images/videos, cutting peak light-direction error by roughly 45% on sunny outdoor scenes versus DiffusionLight.

  3. UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Jointly predicting albedo and relit appearance with one video-diffusion pass improves relighting fidelity and generalization over two-stage inverse-plus-forward pipelines.

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