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NID-SLAM: Neural Implicit Representation-based RGB-D SLAM in dynamic environments

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arxiv 2401.01189 v2 pith:PGCEGU5B submitted 2024-01-02 cs.RO cs.AI

classification cs.ROcs.AI
keywords dynamicneuralslamenvironmentsobjectscameraenhanceimplicit
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural implicit representations have been explored to enhance visual SLAM algorithms, especially in providing high-fidelity dense map. Existing methods operate robustly in static scenes but struggle with the disruption caused by moving objects. In this paper we present NID-SLAM, which significantly improves the performance of neural SLAM in dynamic environments. We propose a new approach to enhance inaccurate regions in semantic masks, particularly in marginal areas. Utilizing the geometric information present in depth images, this method enables accurate removal of dynamic objects, thereby reducing the probability of camera drift. Additionally, we introduce a keyframe selection strategy for dynamic scenes, which enhances camera tracking robustness against large-scale objects and improves the efficiency of mapping. Experiments on publicly available RGB-D datasets demonstrate that our method outperforms competitive neural SLAM approaches in tracking accuracy and mapping quality in dynamic environments.

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Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DyPho-SLAM : Real-time Photorealistic SLAM in Dynamic Environments

    cs.RO 2025-08 conditional novelty 6.0 of 10

    DyPho-SLAM uses prior-image masks and adaptive feature selection to keep camera tracking accurate while building a photorealistic static 3D map in real time.

  2. GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM

    cs.RO 2025-02 conditional novelty 6.0 of 10

    GARAD-SLAM labels moving 3D Gaussians as dynamic, removes them during mapping, and uses optical flow to correct the labels, improving SLAM tracking and rendering in dynamic scenes.

  3. Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments

    cs.CV 2025-06 conditional novelty 5.0 of 10

    Dy3DGS-SLAM fuses optical flow and monocular depth masks to perform 3D Gaussian Splatting SLAM with a single RGB camera in scenes with moving objects, reporting lower trajectory error than several RGB-D baselines.

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