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GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces

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arxiv 2311.17977 v1 pith:QSYI7GRH submitted 2023-11-29 cs.CV

classification cs.CV
keywords gaussiansreflectivesurfacesgaussiangaussianshaderneuralrenderingshading
verification ladder T0 review T1 audit T2 compute T3 formal

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The advent of neural 3D Gaussians has recently brought about a revolution in the field of neural rendering, facilitating the generation of high-quality renderings at real-time speeds. However, the explicit and discrete representation encounters challenges when applied to scenes featuring reflective surfaces. In this paper, we present GaussianShader, a novel method that applies a simplified shading function on 3D Gaussians to enhance the neural rendering in scenes with reflective surfaces while preserving the training and rendering efficiency. The main challenge in applying the shading function lies in the accurate normal estimation on discrete 3D Gaussians. Specifically, we proposed a novel normal estimation framework based on the shortest axis directions of 3D Gaussians with a delicately designed loss to make the consistency between the normals and the geometries of Gaussian spheres. Experiments show that GaussianShader strikes a commendable balance between efficiency and visual quality. Our method surpasses Gaussian Splatting in PSNR on specular object datasets, exhibiting an improvement of 1.57dB. When compared to prior works handling reflective surfaces, such as Ref-NeRF, our optimization time is significantly accelerated (23h vs. 0.58h). Please click on our project website to see more results.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. EnvGS: Modeling View-Dependent Appearance with Environment Gaussian

    cs.CV 2024-12 conditional novelty 7.0 of 10

    EnvGS represents scene reflections as a set of 3D Gaussian primitives that are ray-traced from the reflected view direction, enabling sharper near-field and high-frequency reflections than environment-map methods at r...

  2. GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures

    cs.CV 2025-12 conditional novelty 6.0 of 10

    A two-stage Gaussian-splatting inverse-rendering framework that combines monocular depth/normal, segmentation, intrinsic-image-decomposition, and diffusion priors to improve material recovery from sparse views.

  3. Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion

    cs.CV 2024-12 conditional novelty 6.0 of 10

    One diffusion network jointly learns the forward and inverse rendering distributions, improving intrinsic decomposition and material editing via a cycle-consistent constraint.

  4. ProbeSDF: Light Field Probes for Neural Surface Reconstruction

    cs.CV 2024-12 conditional novelty 6.0 of 10

    By encoding angular appearance in low-resolution spherical-harmonic light field probes instead of full-resolution per-voxel color features, ProbeSDF makes SDF-based surface reconstruction faster and more accurate on f...

  5. GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction

    cs.CV 2024-11 conditional novelty 6.0 of 10

    GausSurf combines iterative patch-match MVS refinement with 3D Gaussian Splatting and normal priors, achieving state-of-the-art surface reconstruction at 7.2 minutes per DTU scene.

  6. Unveiling Trust in Multimodal Large Language Models: Evaluation, Analysis, and Mitigation

    cs.CL 2025-08 unverdicted novelty 5.0 of 10

    MultiTrust-X is a new 32-task, 28-dataset benchmark over 30 multimodal LLMs claiming that trustworthiness lags capability, that multimodality amplifies base-model risks, and that its RESA alignment method reaches stat...

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