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iVideoGPT: Interactive VideoGPTs are Scalable World Models

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arxiv 2405.15223 v3 pith:QUVA7QRQ submitted 2024-05-24 cs.CV cs.LGcs.RO

classification cs.CVcs.LGcs.RO
keywords modelsivideogptinteractiveworldmodel-basedscalablevideoagents
verification ladder T0 review T1 audit T2 compute T3 formal
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World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in video generative models for developing world models at scale. This work introduces Interactive VideoGPT (iVideoGPT), a scalable autoregressive transformer framework that integrates multimodal signals--visual observations, actions, and rewards--into a sequence of tokens, facilitating an interactive experience of agents via next-token prediction. iVideoGPT features a novel compressive tokenization technique that efficiently discretizes high-dimensional visual observations. Leveraging its scalable architecture, we are able to pre-train iVideoGPT on millions of human and robotic manipulation trajectories, establishing a versatile foundation that is adaptable to serve as interactive world models for a wide range of downstream tasks. These include action-conditioned video prediction, visual planning, and model-based reinforcement learning, where iVideoGPT achieves competitive performance compared with state-of-the-art methods. Our work advances the development of interactive general world models, bridging the gap between generative video models and practical model-based reinforcement learning applications. Code and pre-trained models are available at https://thuml.github.io/iVideoGPT.

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning

    cs.RO 2026-07 conditional novelty 6.0 of 10

    Open-AoE releases 2,000 hours of smartphone egocentric manipulation video with MANO hand poses, camera trajectories, atomic action labels, and training tools for VLA and world-model pipelines.

  2. Causally Debiased Latent Action Model for Embodied Action Conditioned World Models

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Three lightweight LAM fine-tuning objectives (foreground-weighted reconstruction, primitive contrastive learning, zero-transition calibration) debias latent actions and yield stronger, cheaper robot-action following i...

  3. Met$^2$Net: A Decoupled Two-Stage Spatio-Temporal Forecasting Model for Complex Meteorological Systems

    cs.LG 2025-07 conditional novelty 6.0 of 10

    Met2Net trains multivariable weather forecasters with per-variable encoders and a two-stage latent-space objective, beating TAU on WeatherBench and ERA5.

  4. Graph World Model

    cs.LG 2025-07 reject novelty 6.0 of 10

    The Graph World Model uses action nodes and graph message passing to unify multimodal and graph-structured tasks, but its 'outperforms or matches' claim is contradicted by results on Goodreads.

  5. Quo Vadis, World Modeling?

    cs.CV 2026-08 conditional novelty 5.0 of 10

    An agent-centric reframing of world modeling, replacing physical state prediction with 'information transitions' organized into six proxy functions and three empowerment levels.

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