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arxiv 2112.07471 v6 pith:RSZ4B7IO submitted 2021-12-14 cs.CV

I M Avatar: Implicit Morphable Head Avatars from Videos

classification cs.CV
keywords expressionimplicitmorphablenovelvideosavataravatarscanonical
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not generalize well to unseen expressions. To tackle this problem, we propose IMavatar (Implicit Morphable avatar), a novel method for learning implicit head avatars from monocular videos. Inspired by the fine-grained control mechanisms afforded by conventional 3DMMs, we represent the expression- and pose- related deformations via learned blendshapes and skinning fields. These attributes are pose-independent and can be used to morph the canonical geometry and texture fields given novel expression and pose parameters. We employ ray marching and iterative root-finding to locate the canonical surface intersection for each pixel. A key contribution is our novel analytical gradient formulation that enables end-to-end training of IMavatars from videos. We show quantitatively and qualitatively that our method improves geometry and covers a more complete expression space compared to state-of-the-art methods.

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Cited by 1 Pith paper

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  1. Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars

    cs.CV 2026-06 unverdicted novelty 6.0

    SAGE self-learns Gaussian expression deformations via joint surfel-SDF optimization and self-supervised consistency, enabling comparable avatar quality from single frames, monocular rotations, or one-shot inputs.