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Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation

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arxiv 2501.06693 v2 pith:SVJKTGWC submitted 2025-01-12 cs.CV cs.RO

classification cs.CVcs.RO
keywords simulationvid2simnavigationurbanagentsenvironmentslearningmethods
verification ladder T0 review T1 audit T2 compute T3 formal
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Sim-to-real gap has long posed a significant challenge for robot learning in simulation, preventing the deployment of learned models in the real world. Previous work has primarily focused on domain randomization and system identification to mitigate this gap. However, these methods are often limited by the inherent constraints of the simulation and graphics engines. In this work, we propose Vid2Sim, a novel framework that effectively bridges the sim2real gap through a scalable and cost-efficient real2sim pipeline for neural 3D scene reconstruction and simulation. Given a monocular video as input, Vid2Sim can generate photorealistic and physically interactable 3D simulation environments to enable the reinforcement learning of visual navigation agents in complex urban environments. Extensive experiments demonstrate that Vid2Sim significantly improves the performance of urban navigation in the digital twins and real world by 31.2% and 68.3% in success rate compared with agents trained with prior simulation methods.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Adding persistently updated, supervised world-state register tokens to streaming multi-agent diffusion improves cross-agent consistency and visual quality in two-agent Minecraft generation.

  2. Dreamland: Controllable World Creation with Simulator and Generative Models

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A three-stage hybrid pipeline uses an intermediate layered world representation to refine simulator-rendered driving scenes into realistic, controllable images and videos.

  3. VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion

    cs.RO 2025-02 conditional novelty 6.0 of 10

    A framework that reconstructs real scenes as interactive 3D Gaussian simulations and trains RGB-only navigation policies for legged robots that transfer to the real world without retraining.

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