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A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets

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arxiv 2406.12080 v1 pith:TLY64X75 submitted 2024-06-17 cs.CV cs.GR

classification cs.CVcs.GR
keywords largerenderingscenesveryqualitytrainingvisualgaussian
verification ladder T0 review T1 audit T2 compute T3 formal

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Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering inevitably limit the size of the captured scenes that can be represented with good visual quality. We introduce a hierarchy of 3D Gaussians that preserves visual quality for very large scenes, while offering an efficient Level-of-Detail (LOD) solution for efficient rendering of distant content with effective level selection and smooth transitions between levels.We introduce a divide-and-conquer approach that allows us to train very large scenes in independent chunks. We consolidate the chunks into a hierarchy that can be optimized to further improve visual quality of Gaussians merged into intermediate nodes. Very large captures typically have sparse coverage of the scene, presenting many challenges to the original 3D Gaussian splatting training method; we adapt and regularize training to account for these issues. We present a complete solution, that enables real-time rendering of very large scenes and can adapt to available resources thanks to our LOD method. We show results for captured scenes with up to tens of thousands of images with a simple and affordable rig, covering trajectories of up to several kilometers and lasting up to one hour. Project Page: https://repo-sam.inria.fr/fungraph/hierarchical-3d-gaussians/

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    YOGO reformulates stochastic 3D Gaussian Splatting into a deterministic budget-aware system and supplies an ultra-dense dataset to enforce physical fidelity over viewpoint interpolation.

  2. CityLoc: 6DoF Pose Distributional Localization for Text Descriptions in Large-Scale Scenes with Gaussian Representation

    cs.CV 2025-01 conditional novelty 5.0 of 10

    A text-conditioned diffusion model with 3D Gaussian splatting refinement estimates 6DoF camera pose distributions in city-scale scenes, beating a Monte Carlo dropout baseline on five datasets.

  3. LiV-GS: LiDAR-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments

    cs.RO 2024-11 conditional novelty 5.0 of 10

    LiV-GS couples LiDAR depth with camera color in a 3D Gaussian map and performs outdoor SLAM plus rendering at about 7.98 frames per second.

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