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An Economic Solution to Copyright Challenges of Generative AI

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arxiv 2404.13964 v4 pith:YETFW4IF submitted 2024-04-22 cs.LG econ.GNq-fin.ECstat.ME

classification cs.LGecon.GNq-fin.ECstat.ME
keywords copyrightdatagenerativeframeworkownerstrainingchallengescontributions
verification ladder T0 review T1 audit T2 compute T3 formal
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Generative artificial intelligence (AI) systems are trained on large data corpora to generate new pieces of text, images, videos, and other media. There is growing concern that such systems may infringe on the copyright interests of training data contributors. To address the copyright challenges of generative AI, we propose a framework that compensates copyright owners proportionally to their contributions to the creation of AI-generated content. The metric for contributions is quantitatively determined by leveraging the probabilistic nature of modern generative AI models and using techniques from cooperative game theory in economics. This framework enables a platform where AI developers benefit from access to high-quality training data, thus improving model performance. Meanwhile, copyright owners receive fair compensation, driving the continued provision of relevant data for generative model training. Experiments demonstrate that our framework successfully identifies the most relevant data sources used in artwork generation, ensuring a fair and interpretable distribution of revenues among copyright owners.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Compensation Design

    cs.GT 2026-07 accept novelty 8.0 of 10

    Under monotone submodular platform value and private agent costs, the marginal-contribution payment rule admits pure Nash equilibria and a tight price of anarchy of 2+o(1), while Shapley-value payments can have no pur...

  2. Fair Document Valuation in LLM Summaries via Shapley Values

    cs.CL 2025-05 reject novelty 6.0 of 10

    Cluster Shapley groups semantically similar documents via embeddings and computes cluster-level Shapley values, claiming better efficiency-accuracy trade-offs than Monte Carlo and Kernel SHAP on Amazon review summarization.

  3. Semivalue-based data valuation is arbitrary and gameable

    cs.LG 2025-06 conditional novelty 5.0 of 10

    Semivalue-based data valuations are shown to be highly sensitive to plausible utility-function choices and are gameable under the paper's weak definition of gameability.

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