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FOCI: Trajectory Optimization on Gaussian Splats

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arxiv 2505.08510 v2 pith:YPKIXMMJ submitted 2025-05-13 cs.RO

FOCI: Trajectory Optimization on Gaussian Splats

classification cs.RO
keywords focigaussianrobotenvironmentgaussianssplatsalgorithmcollision
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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3D Gaussian Splatting (3DGS) has recently gained popularity as a faster alternative to Neural Radiance Fields (NeRFs) in 3D reconstruction and view synthesis methods. Leveraging the spatial information encoded in 3DGS, this work proposes FOCI (Field Overlap Collision Integral), an algorithm that is able to optimize trajectories directly on the Gaussians themselves. FOCI leverages a novel and interpretable collision formulation for 3DGS using the notion of the overlap integral between Gaussians. Contrary to other approaches, which represent the robot with conservative bounding boxes that underestimate the traversability of the environment, we propose to represent the environment and the robot as Gaussian Splats. This not only has desirable computational properties, but also allows for orientation-aware planning, allowing the robot to pass through very tight and narrow spaces. We extensively test our algorithm in both synthetic and real Gaussian Splats, showcasing that collision-free trajectories for the ANYmal legged robot that can be computed in a few seconds, even with hundreds of thousands of Gaussians making up the environment. The project page and code are available at https://rffr.leggedrobotics.com/works/foci/

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agents

    cs.CV 2026-07 conditional novelty 6.0

    An LLM agent grounded in a 3D scene graph composes parametric cinematic camera moves and SDF-optimizes them into prompt-faithful, collision-free trajectories on ScanNet++.

  2. SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control

    cs.RO 2026-07 conditional novelty 6.0

    SplatCtrl couples real-time isotropic Gaussian scene reconstruction from RGB-D with continuous GPDF-derived SDFs inside control-barrier QP-IK for collision-free 6-DoF robot motion in dynamic environments.

  3. ReMoSPLAT: Reactive Mobile Manipulation Control on a Gaussian Splat

    cs.RO 2025-12 conditional novelty 6.0

    ReMoSPLAT achieves reactive mobile-manipulation collision avoidance by querying distances from a Gaussian Splat reconstruction, matching a ground-truth-SDF controller in simulation.